Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Galactic Allegiance
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Update: 8 Apr, 2024 @ 9:59pm

Hey everyone, sorry for the wait! Unfortunately this update doesn't add quite as many parts as I would have liked, but there are at least a few for you to sink your teeth into. Thanks for your support, and thank you so much for 50k subscriptions!

- Fixed problem with Plasma Thrusters not receiving power when connected to an Engine Room.
- Added the Plasma Core Thruster. This thruster is larger than the rest, extremely power hungry, and with power to match, but cannot be boosted by engine rooms or MRT components.
- Added the Light Gun Turret. Intended to be a cheap weapon, the Light Gun Turret uses the new Box Magazines as its ammunition. It can be set to act as point defence if needbe.
- Added the Box Magazine Factory. Using only iron, the Box Magazine Factory can produce Magazines containing 80 light rounds, which are used to operate Light Ballistic weapons.
- Various Bug Fixes and Balance Changes

Update: 24 Jun, 2023 @ 7:18pm

This is a small patch for the rocket turret
- Fixed a crew pathfinding error
- The rocket turret is now properly considered a tall part
- Decreased the rocket turrets rate of fire slightly to make it easier to supply
- The rocket turret now properly displays stats for the micro rockets

Update: 23 Jun, 2023 @ 5:56pm

- Fixed the new parts not using command points
- Removed some unneccessary files to reduce file size

Update: 23 Jun, 2023 @ 2:46pm

- Updated this mod for compatibility with 0.23.0. All parts can now be built using the new Crew Construction feature.
- Added a new part, the Assault Cannon. This weapon is a fixed heavy weapon designed for use on smaller ships to punch through armour quickly, and fires Explosive Energy bolts that deal AOE damage.
- Added a new part, the Rocket Turret. Veterans will remember the roof rocket launchers from Classic GA, so stay tuned for these in upcoming updates!
- The Core Shield is finally properly finished, and has a proper roof. It is now no longer considered a "hidden" part.
- The Heavy Rocket silo now requires a blueprint to use in career.
- The Fighter Turret has had its damage per shot reduced from 400 to 300.
- The Laser Cannons have had their damage per shot reduced from 400 to 300.
- The Medium Laser Turret has had its damage per shot increased from 350 to 400.
- The Large Laser Turret has had its damage per shot increased from 500 to 600.
- The Capital Laser Turret has had its damage per shot increased from 900 to 1000.
- The Fighter Torpedo has had its total damage increased from 16000 to 20000.
- The Fighter Torpedo should now only fire when a target is directly in front of it.

I don't know if this update is backwards compatible, so sorry to anyone that is unable to use GA on older versions!

Update: 28 Mar, 2023 @ 10:53pm

- Added Rockets and Rocket Factory
- Added Rocket Silo
- Added Heavy Rocket Silo
- Added Capital Laser Turret

Update: 10 Nov, 2022 @ 11:55am

Updates to German and Russian translations

Update: 9 Nov, 2022 @ 12:24pm

- Added Russian Translation. Please let me know if there are any errors with this translation, as per usual. Thanks!

Update: 6 Nov, 2022 @ 11:31am

Minor Patch
- Added a German (Deustch) Translation. Let me know the quality of the translation please!

Update: 6 Nov, 2022 @ 10:24am

- Fixed the Auxiliary Command Computer. It now works as intended.

Update: 5 Nov, 2022 @ 10:40pm

- CIWS and Beam PD units are now considered tall parts, and can not be placed in the prohibit zones of turrets and the deck cannon.