Garry's Mod

Garry's Mod

Fistful of Traitors (wild west cowboy ttt)
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Update: 12 May, 2023 @ 6:00am

- significantly increased vertical knockback of dynamite explosions
- made the gun outline effect more consistent between antialiasing disabled and enabled
- kicked players no longer do a landing animation to make it easier to headshot them
- corpse info now includes the gun's icon for gun throw kills
- added corpse info kill icon for door kicks
- increased deringer max headshot damage to 72 (from 64)
- fixed propkills with kicked props not being credited using certain props on certain maps

Update: 9 May, 2023 @ 6:05am

- added full support for "TTT Damage Logs & RDM Manager"
- added a few lua hooks: TTT_FOF_EntityKicked, TTT_FOF_KickHeldProp, and TTT_FOF_GunThrown
- kicking a door momentarily prevents it from being used to better counter doorspam
- more consistent behaviour for kicking double doors
- dynamite can now be rolled instead of thrown using alt-fire
- thrower's velocity is now added to the dynamite's velocity if rolled or if thrown while jumping
- made it easier to pick up thrown dynamite with the magneto-stick using lag compensation
- changed how the accuracy analysis feature decides how well you aimed in a round
- deadeye shots no longer count for accuracy analysis
- improved coachgun running accuracy (from 0.15 radians to 0.125 radians)
- fixed gun throw sound being affected by music volume setting
- fixed swimming upwards with spacebar not applying inaccuracy
- fixed third-person kick animation sometimes being stuck
- fixed certain guns sometimes being invisible when held

Update: 30 Apr, 2023 @ 9:30am

- new server cvar: ttt_fof_accuracy_analysis_enabled 1
​ ​ ​ ​ - lets servers toggle if clients can use the accuracy analysis feature
- increased spencer carbine aim speed (from 0.5 secs to 0.45 secs)
- slightly decreased delay to start recovering accuracy while airborne after jumping
- some improvements to translation support
- fixed hats and holstered guns being visible on invisible players
- fixed bullet holes not appearing from shots fired by other players
- fixed ttt2 defective role not being able to carry whiskey with the magneto stick
- fixed some errors with the fot_stats console command

Update: 29 Apr, 2023 @ 4:20pm

- fixed an error while spectating in first-person

Update: 29 Apr, 2023 @ 9:35am

- on round end, your accuracy throughout a round will be printed in chat
​ ​ ​ ​ - toggled by this client cvar: ttt_fof_accuracy_analysis 1
​ ​ ​ ​ - tells you how many shots you fired, how many you landed, and the mean/median of your chances to hit per shot
- use this console command to print the accuracies of other players in your console: fot_stats
​ ​ ​ ​ - to include mean and standard deviation: fot_stats all
- experimental: you can see what your chance to hit a player was with your most recent shot
​ ​ ​ ​ - toggled by this client cvar: ttt_fof_show_prevchance 0
​ ​ ​ ​ - might cause stuttering on slower pcs
- the default value of ttt_fof_crosshair_viewpunch is now 1
- fixed some errors with ttt2 and with blood impacts

Update: 28 Apr, 2023 @ 9:16am

- fixed server-side blood decals being a little bit off

Update: 27 Apr, 2023 @ 9:30pm

- players can now shoot accurately after staying airborne for long enough until they land
- blood impact particles and decals are now serverside
​ ​ ​ ​ - can be disabled with this server cvar: ttt_fof_compatdisable_bloodimpacts 0
​ ​ ​ ​ - this should stop players from receiving misleading feedback because of hitreg desync
​ ​ ​ ​ - also affects smoke trails, which are predicted but now gets server-reconciled
- fixed some errors with older versions of ttt2

Update: 26 Apr, 2023 @ 7:55pm

- new client cvar: ttt_fof_show_accuracy_units 0
​ ​ ​ ​ - changes what units are used for the crosshair accuracy stat
​ ​ ​ ​ - 0 = rating, 1 = radians, 2 = degrees
- players can now shoot accurately while swimming or climbing ladders if they stop moving
- fixed ttt2 defective role not getting a detective hat or a free whiskey

Update: 26 Apr, 2023 @ 3:35am

- added more crosshair options for clients
​ ​ ​ ​ - ttt_fof_crosshair_plus 0 : use an alternate plus-shaped crosshair style
​ ​ ​ ​ - ttt_fof_crosshair_thick 1 : use a crosshair with thicker lines
- fixed the silencer being rendered twice when spectating someone in first-person

Update: 24 Apr, 2023 @ 9:00pm

- for guns that reload singly: rounds are now loaded with a short delay instead of instantly to better match the sounds and animations (reload times are completely unchanged)
- fixed the spencer carbine's bounding box being way too large
- fixed the spencer carbine's lighting appearing dark when it should be bright or vice versa