Garry's Mod

Garry's Mod

Fistful of Traitors (wild west cowboy ttt)
Showing 31-40 of 47 entries
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Update: 20 Mar, 2023 @ 2:59am

- new traitor shop item: silencer
​ ​ ​ ​ - toggled by this server cvar: ttt_fof_silencer 1
​ ​ ​ ​ - replaces the silenced pistol, which is no longer available from the shop
​ ​ ​ ​ - lmb attaches the silencer to your carried handgun (revolvers, etc)
​ ​ ​ ​ - rmb attaches the silencer to your carried long gun (rifles, etc)
​ ​ ​ ​ - h key retrieves the silencer from a silenced gun
​ ​ ​ ​ - silenced guns don't create visible smoke trails
​ ​ ​ ​ - players killed with silenced guns don't scream on death
​ ​ ​ ​ - silenced guns deal slightly more damage when thrown
- the mare's leg and sharps rifle can now penetrate players
​ ​ ​ ​ - toggled by this server cvar: ttt_fof_penetration 1
​ ​ ​ ​ - only one player can be penetrated (a total of up to 2 players hit by one shot)
​ ​ ​ ​ - second player receives 50% damage from a penetrating sharps rifle shot
​ ​ ​ ​ - second player receives 100% damage from a penetrating mare's leg shot
- new server cvar for nerfing deadeye attack speed (disabled by default)
​ ​ ​ ​ - toggled by this server cvar: ttt_fof_nerf_deadeye 0
​ ​ ​ ​ - nerfs colt navy from 0.3 secs to 0.35 secs, volcanic 0.3 to 0.5, schofield 0.33 to 0.4, remington army 0.36 to 0.5, peacemaker 0.3 to 0.5, mare's leg 0.5 to 0.75, yellowboy rifle 0.45 to 0.5
- added an extra option for the cowboy hats server cvar
​ ​ ​ ​ - ttt_fof_hats 0 = hats are disabled
​ ​ ​ ​ - ttt_fof_hats 1 = players receive different random hats
​ ​ ​ ​ - ttt_fof_hats 2 = players receive the same random hat
- increased coachgun reload speed (from 4 secs to 3.8 secs)
- increased pump shotgun reload finish speed (from 0.8 secs to 0.75 secs)
- increased coachgun and pump shotgun deploy speed (from 1.35 secs to 1.2 secs)
- increased yellowboy and sharps rifle deploy speed (from 1.35 secs to 1.3 secs)
- increased spencer carbine deploy speed (from 1.2 secs to 1.1 secs)
- increased spencer carbine rate of fire (from 1.6 secs to 1.5 secs)
- improved spencer carbine first-person attack animation so it doesn't obscure your crosshair
- various gun sound improvements
​ ​ ​ ​ - spencer carbine and deringer have been given proper distant gunshot noise
​ ​ ​ ​ - slightly increased volume of sharps rifle's distant gunshot noise
​ ​ ​ ​ - tweaked volumes of many cocking/reloading/etc noises which were too loud or too quiet
- fixed various bumpmap textures (most notably on the pump shotgun)
- if a map spawns a prototype ump, a deadeye consumable will now take its place
- if a map spawns a silenced pistol, a silencer will now take its place

Update: 16 Feb, 2023 @ 1:00am

- increased sawed off rate of fire (from 0.86 secs to 0.8 secs)
- increased coachgun rate of fire (from 0.93 secs to 0.8 secs)

Update: 10 Dec, 2022 @ 5:00am

- new traitor shop item: ❌ deadeye[cdn.discordapp.com]
​ ​ ​ ​ - toggled by this server cvar: ttt_fof_deadeye 1
​ ​ ​ ​ - lmb to mark any number of targets at your crosshair
​ ​ ​ ​ - rmb to activate: automatically shoots at marked targets with great speed and accuracy
​ ​ ​ ​ - r key to change which gun to use with deadeye
​ ​ ​ ​ - guns can be shot from a player's hands with deadeye
​ ​ ​ ​ - fully loads your gun on use (no need to reload before using)
- hats can now be shot from a player's head even if the bullet doesn't hurt them
- fixed some visual glitches with hats and bags of snakes

Update: 10 Dec, 2022 @ 2:30am

- certain weapons like the dna scanner can now be used while kicking
- fixed sharps rifle deploy animation being weird sometimes

Update: 29 Nov, 2022 @ 8:00am

- better support for modding in new weapons

Update: 23 Nov, 2022 @ 8:00pm

- fixed yellowboy and spencer rifles sometimes being invisible in someone's hands
- fixed not being able to shoot unlit dynamite with "TTT Damage Logs & RDM Manager" installed
- added hidden server cvars for enabling secret guns that don't spawn by default because i think they're currently not balanced very well
​ ​ ​ ​ - ttt_fof_spawnwep_smith 0 : Smith Carbine
​ ​ ​ ​ - ttt_fof_spawnwep_hammerless 0 : S&W Hammerless

Update: 20 Nov, 2022 @ 11:50pm

- fixed an error when ttt_fof_fanning is enabled outside of ttt2

Update: 20 Nov, 2022 @ 11:33pm

- improved spencer carbine's standing accuracy (from 93% to 99%)
- improved spencer carbine's walk inaccuracy reset time (from 0.3 secs to 0.15 secs)
- forced pip scope when spectating someone in first-person (because for some reason viewmodel fov is hardcoded when spectating)
- fixed some visual glitches with the yellowboy and spencer rifles
- fixed traitors and spectators being able to see the colt walker's glow
- fixed snakes taking headshot damage
- fixed hidden ttt_fof_fanning cvar not being archived
- new client cvar: ttt_fof_wantfanning 1

Update: 11 Nov, 2022 @ 8:00am

- new weapon: spencer carbine
​ ​ ​ ​ - 1.6 secs attack interval vs yellowboy's 0.75 secs
​ ​ ​ ​ - 7 rounds capacity vs yellowboy's 16 rounds
​ ​ ​ ​ - 1.2 secs deploy time vs yellowboy's 1.35 secs
​ ​ ​ ​ - 0.5 secs aim time vs yellowboy's 0.66 secs
​ ​ ​ ​ - 0.3 secs walk inaccuracy reset time vs yellowboy's 0.4 secs
​ ​ ​ ​ - 136 units/s walk speed vs yellowboy's 100 units/s
​ ​ ​ ​ - 45 bodyshot dmg vs yellowboy's 37 dmg
​ ​ ​ ​ - 72 headshot dmg vs yellowboy's 50 dmg
- fixed yellowboy rifle not showing a third-person muzzleflash
- improved controls for handgun throwing
​ ​ ​ ​ - prevent players from accidentally throwing at 0% charge
​ ​ ​ ​ - can now throw while rmb is being held
- "death reloads" will now automatically pump/cock the gun

Update: 7 Nov, 2022 @ 8:00am

- new server cvar: ttt_fof_kickprops_fixforce 0
​ ​ ​ ​ - this makes kicked props receive the same amount of force regardless of mass
​ ​ ​ ​ - enable this to stop players from kicking around very heavy props like cars
- props held with the magneto-stick can now be kicked by other players
- kicked props will now make an impact sound upon hitting players
- fixed kicked props trying to damage invulnerable entities
- fixed dynamites being harder to shoot when they're sitting on invulnerable entities