RimWorld

RimWorld

Medieval Overhaul (unofficial)
Showing 1-10 of 10 entries
Update: 29 Nov, 2022 @ 7:59am

[Auto-generated text]: Update on 11/29/2022 4:56:31 PM.

Update: 25 Nov, 2022 @ 12:27pm

LWM storage problem with MO storage buildings has been fixed

Update: 23 Nov, 2022 @ 9:22am

[Auto-generated text]: Update on 11/23/2022 6:20:05 PM.

Update: 22 Nov, 2022 @ 1:47pm

The continuous error message when the ballista is empty should now have been fixed.

Update: 9 Nov, 2022 @ 8:34am

[Auto-generated text]: Update on 11/9/2022 5:32:02 PM.

Update: 7 Nov, 2022 @ 7:59am

The leather patch by Lavacookie (adapted to 1.4 by Flixbox: https://github.com/Flixbox/MedievalOverhaulLeatherPatches) was added.

Update: 2 Nov, 2022 @ 3:31pm

Knights of the noble houses could spawn with a shield of another house. Hopefully this has been fixed by today's update.

Update: 1 Nov, 2022 @ 3:52am

Many thanks to Sir Mashitus Potatus, for fixing an Assembly file and the sound files.
Furthermore, the recipe for baby food was added to the cooking table.

Update: 31 Oct, 2022 @ 4:13pm

The visualisation of the oversized weapons has been corrected.
The incorrect patch operations of the mines have been fixed.

Update: 30 Oct, 2022 @ 3:05pm

I cannot say whether you can continue to play your 1.3 save game with this mod. Please create a backup file to be on the safe side if you try it.