Garry's Mod

Garry's Mod

ULTRAMOD
Showing 21-30 of 30 entries
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Update: 27 Nov, 2022 @ 12:32am

Added Fist Rebinding and enabling (Open q menu, and go into utilities tab), improved attractor magnets (use 3 instead of 1 at a time)

Update: 15 Nov, 2022 @ 9:02am

Improved the WhipLash, Fixed Third Person In Vehicles not working, Added Dashing in Vehicles (i.e. no matter the size of your contraption, when you press dash in one of the seats constrained to it, it will dash like a player)

Update: 10 Nov, 2022 @ 10:54am

Fixed an issue where nails from the nailgun cause errors when killing a VJ base SNPC,Improved The Style Meter,No Longer Locked to the Barney pm

Update: 8 Nov, 2022 @ 9:59am

Minor tweaks and small changes to slamming

Update: 8 Nov, 2022 @ 6:51am

Slowed down the player slightly, Made VJ base SNPCs work propperly with style meter (i.e. Half Life Resurgence Npc Pack FYI and other npc packs based on VJ base), dashing is now 'vieldier', fixed camera shake when dashing and looking forward.

Update: 6 Nov, 2022 @ 5:43am

Fixed Pierceshot not reloading M2 charge

Update: 6 Nov, 2022 @ 5:22am

Fixed Red Railcannon not working propperly with coins,Fixed slam interacting horribly with rocket riding, Small tweaks to movement

Update: 6 Nov, 2022 @ 1:42am

Fixed some errors appearing when using magnets, or coreeject. Added a hud component showing which weapon you are holding and its variation

Update: 5 Nov, 2022 @ 3:15am

Fixed Overheat not using heat cells when alt-firing,Slowed base slam speed, Added Slab MarksMan and Slab Pierceshot, Added convars: ultrakill_gamemode_maxwalljumps, ultrakill_gamemode_slidespeed_multiplier, ultrakill_gamemode_dashdistance_multiplier, ultrakill_gamemode_slamspeed_multiplier, ultrakill_gamemode_staminaregentime_multiplier, ultrakill_gamemode_maxbloodregenperdamagedealt, ultrakill_gamemode_maxbloodregendistance.

Update: 3 Nov, 2022 @ 10:50am

Initial addon creation.