Total War: WARHAMMER III

Total War: WARHAMMER III

Hard Difficulty Mod (MP and SFO compat) 6.x Update
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Update: 7 Jun, 2024 @ 3:25pm

Update: 7 Jun, 2024 @ 2:49pm

Update: 8 May, 2024 @ 7:33am

Update: 3 Mar, 2024 @ 8:34am

Update: 16 Dec, 2023 @ 2:55pm

Update: 18 Oct, 2023 @ 11:49am

Sizeable update:

Reintroduced Domain and Decision policy tables (Encourages AI to make best choices it can based on its situation(s))

Adjusted income allocation tables to encourage AI to spend its dosh, as it is usually swimming in it

REMOVED RESTRICTIONS disabling AI agent campaign actions - (Messed with AI special agent actions like doom engineers and etc). If you wish for agents to be disabled, please subscribe to an agent mod that does just that

Updated lightning strike disabling tables

Update: 6 Oct, 2023 @ 3:05pm

House Cleaning
Removed domains tables (caused 'huddling'
Redid faction potentials to give major factions an upper hand so they don't get m0nched as easily
Removed AI construction priority tables, I recommend Lycia's implementation of AI construction priorities
Set AI to spend 2x much dosh budget wise instead of standard, 'encouraging' them to not horde fat stacks of cash

Update: 5 Oct, 2023 @ 8:50am

Update: 4 Oct, 2023 @ 8:25am

Update: 3 Oct, 2023 @ 7:39pm