RimWorld

RimWorld

Sanguophage Feed Relationship
Showing 11-20 of 29 entries
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Update: 10 Sep, 2023 @ 4:04pm

When a pawn is in a mental state they're no longer available to be auto-fed on

When a pawn has the precept of bloodfeeders revered they become a viable target for auto-feeding.

Update: 28 May, 2023 @ 11:34pm

Update: 28 May, 2023 @ 7:23pm

Fixed a mod setting not properly saving

Update: 30 Apr, 2023 @ 9:31pm

Fixed an accidental bug I added on last update.

Update: 28 Apr, 2023 @ 8:05pm

Updated default value for minimum hediff as it was not triggering auto-feeding.
Also fixed a small flavour text error in opinion buff towards sanguophages.

Update: 22 Apr, 2023 @ 9:39pm

- Checks for thoughts before trying to add them. This should make it fully compatible with animal biting.
- Added toggle for auto-feeding to happen regardless of social consequences, use carefully.
- Added individual toggles for each trait to turn on or off their generation. Pawns that already have such traits should not be affected.

Update: 6 Feb, 2023 @ 11:39pm

Fixed a typo

Update: 6 Feb, 2023 @ 9:11pm

Added setting for hediff (health) severity threshold for viable auto-feed victims. As I typed this description I realized I did a typo in the mod settings label.

Update: 5 Jan, 2023 @ 3:19pm

Hopefully fixed the social tab bug and the mod starting with the settings' values set to 0
Changed the toggle text in social tab to say 'bloodfeeders' instead of 'sanguophages'

Update: 18 Dec, 2022 @ 8:19pm

Added a toggle in the mod settings to turn off the edits to the social tab as a placeholder fix for those that are getting a bugged social tab.