Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

MMCT - Power Rework, Cables and Stuff
Showing 11-20 of 21 entries
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Update: 25 Jan, 2023 @ 10:29am

- Last update introduced a bug in which cables would not transmit power, this has been fixed
- Removed MK Ultra

Update: 25 Jan, 2023 @ 9:47am

- Reduced Tickrate for Cables by 4x to reduce lag
- Small Substation power storage increased to 1064 to compensate for increased throughput.

Update: 7 Dec, 2022 @ 8:55am

Transformer fix, turns out they could just majick power into existence which was extremely scuffed

Update: 29 Nov, 2022 @ 12:44pm

-Hopeful fix for experienced issues

-Capacitors, I hope, work again

-I need a nap

Update: 28 Nov, 2022 @ 9:46pm

-Modular Reactors added, alpha state.

-Cables now distribute power randomly, this is somewhat of a last ditch effort to make them move power more.

Note: Modular Reactors is still very work in progress and while the basic concepts of the existing parts is not going to change much, they will receive gameplay alterations to better fit my vision for them, for futureproofing, make sure crew can access your turbines and that the pipes inside the turbine block lines up with the pipes outside.

Update: 27 Nov, 2022 @ 2:06am

Fixed power distribution issue

Notes: As of MMCT 1.2.1, vanilla reactors no longer receive the base_part receivablebuffs, this is to fix the backfeed issue caused by substations delivering to all parts that referenced it.

Update: 27 Nov, 2022 @ 1:17am

Fixed Backfeeding issue
Fixed Capacitors not charging correctly

-Notice: All Buffs and stats have received the prefix 'MMCT' to prevent future overlap issues.

Update: 9 Nov, 2022 @ 7:13pm

Fixed incorrect description and name for the 2x1 Substation

Update: 9 Nov, 2022 @ 1:54pm

Better descriptions for cable network parts, plus stats.

Update: 6 Nov, 2022 @ 10:37am

Fixed FTL power drain when not in use