Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

[DIGI] Modular Missiles
Showing 1-10 of 34 entries
< 1  2  3  4 >
Update: 9 Jul, 2024 @ 10:33am

- Fix issue with save loading (hopefully)

Update: 8 Jul, 2024 @ 10:06am

- Use workaround to display more buffs
- Various internal updates and refactors

Update: 19 Jun, 2024 @ 11:52am

- Add electroshock missiles, a new missile type using EMP missile parts and creates a lingering power-draining field
- Fix frag missiles turn rate not scaling with segment buffs
- Fix code mod stat panel not showing the increased blast radius from torpedoes

Update: 22 Apr, 2024 @ 11:18am

- Fix some missing strings and broken textures
- Add EML integration for displaying missile stats

Update: 5 Jan, 2024 @ 10:13am

- Fix crash when opening resource manager while using frag missiles
- Add placeholder icon for frag missile tech

Update: 4 Jan, 2024 @ 12:19pm

- Add frag missiles, a new missile type using the large missile model and spawns damaging fragments on impact
- Update tech tree to match changes in vanilla

Update: 29 Oct, 2023 @ 10:45am

- Fix crash when used with other mods that significantly change missile hp

Update: 24 Oct, 2023 @ 11:04am

- Hotfix for 1.5.10 applying the changes to heat consistently to both missiles and torpedoes

Update: 24 Oct, 2023 @ 10:33am

- 1.5.10 had some broken rule defs, reverting to an older version until they can be fixed

Update: 24 Oct, 2023 @ 10:25am

- Adjust heat missile penetration stream, hopefully making it more consistent
- Move launcher positions forward half a block to hopefully reduce source ship collisions