Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Single, Dual and Heavy PD Turrets + energy efficient vanilla PD
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Update: 16 Oct, 2024 @ 8:48am

- small fix to disable targetting enemy crew

Update: 15 Oct, 2024 @ 1:56pm

- shot graphics cut to 1/4 size to lower game lag
- Heavy turret added - half the fire rate, 2.2x damage, slightly faster shots

Update: 15 May, 2024 @ 10:27am

- removed turret collision

Update: 11 May, 2024 @ 8:52am

- reverted the attempt

Update: 11 May, 2024 @ 8:47am

- first attempt to add suport for 'Remote Power' mod

Update: 7 Aug, 2023 @ 11:46am

- Turrets in attack mode no longer target the crew, clean up some graphics (thanks RustyDios)

Update: 6 Aug, 2023 @ 8:12am

- Values pointed to vanilla for future ballancing
- Turrets no longer slow down crew passing through

Update: 24 Jun, 2023 @ 2:29pm

- update for compatibility

Update: 23 Apr, 2023 @ 7:56am

Update: 23 Apr, 2023 @ 7:50am

- Corrected title spelling
- Dual PD turret stats now reflect damage/power drain
- Both turrets are no longer 'high', meaning they do not block shots from other turrets