Garry's Mod

Garry's Mod

DOOM ETERNAL: Demon Abilities
Showing 11-20 of 22 entries
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Update: 23 Nov, 2022 @ 4:10am

added double jump for Marauder & Dread Knight
fixed Marauder printing dogshit numbers while swinging the axe
added the throw sound to the Marauder's secondary
Archvile's fireball goes faster
Archvile's Lake of Fire has been nerfed
Archvile & Mancubus got their bump maps/normal maps
added custom archvile

Update: 22 Nov, 2022 @ 1:44am

marauder fixes

Update: 21 Nov, 2022 @ 3:03pm

new marauder animations
added the wolf summon for marauder

Update: 20 Nov, 2022 @ 7:26am

DOOM Hunter has a new secondary-attack & shield
Marauder's melee-damage increased from 40 to 500

Update: 18 Nov, 2022 @ 3:33am

fixed Dread Knight's quantum orb breaking into a morbillion pieces if you did anything after firing a quantum orb
fixed Mancubus giving errors after switching into another weapon & added a new attack for him

Update: 17 Nov, 2022 @ 8:51am

fully revamped the Dread Knight
improved the Archvile's teleport & primary attack
Mancubus shoots a little faster & has no shadows as a temporary fix for the fucked shadows
fixed the DOOM Hunter's name & rockets giving an error after their target disappears/dies

Update: 15 Nov, 2022 @ 9:37am

reworked tyrant & gave him a viewmodel
nerfed the DOOM Hunter's "reload" attack

Update: 14 Nov, 2022 @ 9:33am

added a viewmodel to the DOOM Hunter (i animated it so it looks like actual shit)

Update: 13 Nov, 2022 @ 11:04pm

added DOOM Hunter
improved pain elemental's shield

Update: 13 Nov, 2022 @ 9:58am

improved pain elemental
fixed a critical bug with the pain elemental that would cause the shield to permanently break
fixed a bug with the hellknight's "swoosh" sound playing more than once
fixed marauder's dash in multiplayer (hopefully)