Rivals of Aether

Rivals of Aether

Sora Toyukanboe
Showing 1-10 of 10 entries
Update: 11 Sep, 2023 @ 5:48pm

v2.2

-Added color corrected portraits to Sora's folder in case she gets in any tournament rosters. *winkwink*
-Added a sparkly trail to Nspecial.

Update: 9 Sep, 2023 @ 1:28pm

v2.1

-Made fixes, cleaned up idle.

Update: 9 Sep, 2023 @ 11:22am

v2.0

- Dash Speed: 8.5 > 8
(Higher Dash Speed than Initial Dash in Rivals is unique to Absa. Maypul is 9/9, Orcane is 7/7. Sora is now 8/8)

+ Jab 1 KB Angle: 361 > 65
+ Jab 1 BKB: 4 > 5
+ Jab 1 Cancel Frame: 8 > 7
+ Jab 2 Startup: 19 > 17
- Jab 1 Startup: 3 > 4

- Dtilt Startup: 3 > 5
- Dtilt Whiff Lag: 18 > 23
- Dtilt Base Hitpause: 5 > 7

+ Up Tilt KB Angle (Late): 70 > 90
- Up Tilt Startup: 3 > 5
- Up Tilt Endlag: 8 > 10
= Up Tilt Active Frame Window: 9 > 6

+ Dash Attack Endlag: 23 > 17
+ Dash Attack (Early) Knockback: 6/.6 > 7/.6
+ Dash Attack (Late) KB Angle: 80 > 85
+ Dash Attack (Late) Knockback: 6/.5 > 7/.3
= Dash Attack SFX Adjsuted
- Dash Attack Startup: 12 > 14
- Dash Attack (Early) Hitpause Scaling Added: 0.6
- Dash Attack (Late) Hitpause Scaling Added: 0.2
+ Dash Attack (Early Hit) Damage: 5 > 7
+ Dash Attack FAF: 37 > 35 (Attack Window Shortened to Match Active Frames)

+ Fstrong Startup: 20 > 18
= Fstrong Hitbox Moved In Slightly
- Fstrong Hspeed: 5.5 > 5

+ Up Strong Startup No Longer Techable
+ Up Strong Multi-Hits BKB: 4 > 5
+ Up Strong Multi-Hits Base Hitpause: 4 > 3
+ Up Strong Flipper: 4 > 9
+ Up Strong (Early) Hitbox Added To Hit Shorter Characters

+ Dstrong Hit 1 No Longer Techable
+ Dstrong KBG: 0.9 > 1

+ Nair Final Hit Knockback: 5/.4 > 7/.25
- Nair Final Hit Base Hitpause: 5 > 6
- Nair Endlag: 9 > 13
- Nair Hitbox Size Reduced Slightly
- Nair Hurtbox Size Increased Slightly
- Nair Landing Lag: 6 > 7

+ Fair BKB: 5 > 6
- Fair Base Hitpause: 5 > 6

+ Up Air Final Hit KBS: 0.5 > 0.6
+ Up Air Multi-Hit BKB: 5 > 5.5
+ Up Air Multi-Hits KB Angle: 60 > 70
+ Up Air Multi-Hit Flipper: 10 > 4
+ Up Air Multi-Hit Base Hitpause: 3 > 2
= Up Air Multi-Hit Active Window Frames: 16 > 10
- Up Air Finishing Hit Hitpause Scaling: 0.4 > 0.7
- Up Air Startup: 3 > 5
- Up Air Endlag: 16 > 20
- Up Air Landing Lag: 4 > 7
- Up Air Multi-Hits Hitstun Multiplier: 1 > 0.5
= Up Air Whiff SFX Changed

+ Bair BKB: 5 > 6
- Bair Base Hitpause: 5 > 6

+ Fspecial Multi-Hits No Longer Techable
+ Fspecial Multi-Hits BKB Increased
+ Fspecial Final Hitbox H Size Increased, Moved Inward
+ Fspecial Can Be Wall-Jump Cancelled 6 Frames Earlier
= Fspecial FAF: 69 > 66
- Fspecial Startup: 15 > 18
- Fspecial Early Hspeed: 6 > 5
- Fspecial Initial Hurtbox Moved Forward
- Sora Flashes and plays a SFX during startup, animation more telegraphed
- Fspecial Hurtbox Size Increased, Extends Forward For Full Move Duration
- Fspecial Endlag: 12 > 15

+ Up Special Multi-Hit Base Knockback: 7 > 8
+ Up Special Can Be Wall Jumped Cancelled 6 Frames Earlier
= Up Special Active Frame Window: 10-36 > 10-25
- Up Special Multi-Hit Flipper Removed
- Up Special Can No Longer Be Fast-Falled
+ Up Special Flipper 7 Added
+ Up Special KB Angle: 90 > 80
+ Up Special Late VSP Increased
- Up Special Early VSP Decreased Slightly

+ Dspecial Knockback: 6/.6 > 7/.7
- Dspecial Invincibility Starting Frame: 1 > 3
- Dspecial Backward HSpeed: -20 > -15
- Dspecial Forward Hspeed: 20 > 16

+ Nspec Hitbox Interval Frames: 8 > 7
+ Nspec Finishing Hitbox Damage: 1 > 2
- Nspec Lifetime: 48 > 32 (4 hits down from 6)
- Nspec Hitstun Multiplier: 1.1 > 1
+ Nspec VSP Stall Increased: 0.05 > 0.2
- Nspec Startup: 12 > 16

+ Dair Sweet Spot Added: 6/.4 KB, Angle 270, 2 Active Frames

Thanks to Mothra for balance! I do not have the time or energy to update this character. lol

Update: 16 Nov, 2022 @ 12:26pm

v1.2

Update: 16 Nov, 2022 @ 12:25pm

v1.1

Update: 16 Nov, 2022 @ 11:43am

v1.0

Update: 16 Nov, 2022 @ 11:42am

v0.1

Update: 16 Nov, 2022 @ 11:42am

v0.1

-Removed hitpause scaling on F-special. oops

Update: 16 Nov, 2022 @ 9:23am

v0.0

Update: 16 Nov, 2022 @ 7:28am

v0.0