XCOM 2
Amalgamation: Burner Secondary Specialization
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Update: 2 Sep, 2024 @ 4:57am

Big update!

  • Added a custom handler to remove the vanilla GTS unlocks. Can be disabled via config.
  • Added exclusions for Ascetic Magi, Arcane Archer, Ronin and Jedi. (bad weapons)
  • Allowed Shocktrooper and Fusilier. (squaddie perk now supports SMGs/pistols)
  • Fixed a few bad rank comments in the config.
  • Added the Berserker perk from the original class mod.
  • Removed Singe from the spec, strong enough as-is. (also the only perk from another mod)
  • Shuffled around a bunch of perks in general, see the perk list discussion.

Note that rifles are no longer affected by the Light Weapon Training critical chance boost due to changes in the same update that allowed SMGs and pistols. We still allow the old rifle specs, however -- the rest of our perks still combine well, and we'd cause mass breakage by excluding those specs now.

Note also that when the Rocketeer spec is running, we use that mod's GTS handler instead. The Burner GTS setting will be ignored in such a setup.

Update: 28 Nov, 2023 @ 8:08am

Small update.

  • Added an exclusion for Psizerker. (gunplay perks mix poorly with primary melee specs)
  • Updated Workshop icon and class roll picture.

Update: 18 Nov, 2022 @ 10:10am

Initial release!