Rivals of Aether

Rivals of Aether

Null
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Update: 4 Feb, 2023 @ 11:31pm

v1.18

General:
Setted the default shake mode to low
Spreaded out the options at the start of the match (so people could read it more clearly)

Fspecial:
If null lands on the ground and whiffs, it will no longer send into prat (unless parried)
Whiff endlag 9 -> 7
Gave him the ledge snap
* Null losing one of his best tool hurts him a lot

Update: 30 Jan, 2023 @ 7:38pm

v1.17

General:
New Portrait (By Jonah) and Victory Background

Update: 27 Jan, 2023 @ 5:43pm

v1.16

General:
Tone down the sfx a bit

Install:
In basic mode he will get a 0.02 increase on his KBA

Dair:
KBS 0.6 -> 0.55
Start up 7 -> 8

Utilt:
Endlag 10 -> 8
Hitstun 0.9 -> 1

Ftilt:
Sour KBS 0.5 -> 0.6

Fspecial:
Start up 10 -> 15
On whiff it will go into prat now
Parries should be more natural now

Uspecial:
Start up 10 -> 14

Dspecial:
Fspecial extra hsp 10 -> 4
Endlag 10 -> 13
Window lifetime 600 -> 420 (So he can spawn 3 windows instead of 5)

Fstrong:
Endlag 15 -> 17

Dstrong:
Late hit angle flipper 0 -> 6

Nspecial:
No longer ignores projectiles
Priority 2 -> 3

Update: 23 Jan, 2023 @ 5:33pm

v1.15
General:
Increased idle hurtbox size to the top of his hair

Init:
KBS 1.1 -> 1.15

Gimmick:
When Null reach 115% on last stock that "Last hit music" starts playing

Fspecial:
Added Parry Stun (It is like pretend parry stun) [Why does rivals just not give parry stun to these type of moves sometimes?]
Throw hitstun 1 -> 0.9
Endlag whiff 5 -> 9

Dattack:
Start up 11 -> 12
Endlag 15 -> 18

Jab:
Start up 4 -> 5

Update: 21 Jan, 2023 @ 6:07pm

v1.14

Jab:
Made Parry check mash proof

Dair:
Bounce of windows was pretty much removed

Ustrong:
Attempted to make this move connect much better (It increased bkb based on if the opponent got hit in the ground or air)

Taunt:
When you have voice mode disabled it will play a glitch sound instead of a voice clip

Update: 11 Jan, 2023 @ 11:37pm

v1.13

Init:
Gravity 0.5 -> 0.45 (Jump height was changed slightly to compensate)
Pratland 13 -> 14
Max Fall 12 -> 11
Fast fall 15 -> 14

Fspecial:
cooldown 30 -> 60
Whiff cooldown 30 -> 70
Grab endlag 21 -> 18
Whiff endlag 15 -> 5
Grab lifetime 10 -> 8
Ground Grab KBS 1.05 -> 0.25
Air Grab KBS 0.9 -> 0.2
* I reworked grab to be more of a combo tool instead of a kill tool and made it to be more of a brust option

Nspecial:
Removed invincibility when parrying your own projectile

Bair:
Start up 7 -> 6
Landing lag 4 -> 5

Nair:
Early KBS 0.3 -> 0.2
Late KBS 0.15 -> 0.2
Late BKB 5 -> 5.5,5
Late lifetime 11 -> 13
Late Hitstun 0.75 -> 0.9

Dair:
Spike KBS 0.7 -> 0.6

Update: 5 Jan, 2023 @ 11:00pm

v1.12

Rune N:
Rune N now actually works (rune K stole it lmao)

Fair:
Slightly increased the hitbox size Vertically
Slightly decreased the hitbox size Horizontal

Update: 2 Jan, 2023 @ 4:17pm

v1.11

Rune M:
Actually gave him soft armor this time

Init:
Pratland 16 -> 12

Fspecial (Basic):
Grab Base KBS 0.9,0.8 -> 1.05,0.9
Air Grab multiplier 0.002 -> 0.001
Ground Grab multiplier 0.002 -> 0.0015
Grab Max KBS 1.5 -> 1.2
* So Null has slightly better kill power with fspecial is better when he is at earlier % but the increase is not as huge at later %

Dair:
Added a bounce for breaking window (-9 vsp btw)

Dattack:
hsp 5 -> 6
hsp type 1 -> 0
breaking window increases the speed a bit

Uspecial:
Removed fast fall in prat

Nair:
Angle 361 -> 60
* He has a better combo game

Update: 26 Dec, 2022 @ 1:29am

v1.10 Merry Boxing Day

General:
Removed the Attack + Special input to remove Null music
Used get_local_setting 3 instead

Update: 23 Dec, 2022 @ 11:43am

v1.9

=Abyss=
Rune J & E swap places
Redone Rune A & C
Rune K is now rune N

Added a new rune K

Rune N (formally K):
Can stay in the air for longer 99 -> 200

Rune L:
Gave the projectile immunity to be only Rune N (formally K)
Soft armor window 2 0 -> 9 (this rune is kinda bad by itself)
Removed Hitpause Scaling and Hit lockout
You can no longer "mash" out of fspecial
Fixed issue where the opponent didn't die if they were invincible or had soft armor on during the grab

Rune I:
Extra hitpause 120 -> 50
KBS 0.2 -> 0.5

Rune B:
Extra hitpause 50 -> 5
KBS 0.85 -> 1
* Causes Infinites so I'll drop the extra hitpause for kill power

Rune M:
Added soft armor to strong attacks

=Normal=
Dspecial:
Increased vertical hitbox size of the glass by 10 pixels

Nspecial (Test):
You are now able to use Dspecial while holding a projectile