Project Zomboid

Project Zomboid

Rick's MLC Concussion
Showing 21-26 of 26 entries
< 1  2  >
Update: 14 Dec, 2022 @ 1:55pm

Added some more effects... sort of experimental for now.

Update: 5 Dec, 2022 @ 2:17pm

Updated description in steam workshop.

Update: 5 Dec, 2022 @ 1:59pm

Added mutilplayer due to popular demand - you sickos :)
- Small Blunt and Long Blunt weapons now can cause concussion.
- Proabability of inflicting concussion is (weapon skill level + 2) x 10 (ie: A skill of 0 is 20%. A skll level of 8 and above is 100%)
- Concussion time is the strength of the wielder + 1 seconds (ie: Strength 0 is 1 second. Strength 10 is 11 seconds)

Update: 23 Nov, 2022 @ 7:13pm

Attempt to fix the MP fault identified by Cooki, where if one person is concussed everyone else on the server also felt the effects. Further testing may be required.

Update: 19 Nov, 2022 @ 7:35pm

Fixed fault in randomising the key controls - you probably didn't notice it. But I did, and it hurts my brain if I don't fix it.

Update: 18 Nov, 2022 @ 2:16pm

First implementation: Sprint into walls. Fall Down. Disorientation. Recover.
There are custom sandbox options to set the disorientation time and turn on/off thoughts.
Translations in Spanish, Korean and Portuguese.