Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

[WIP]Weapon Turrets
Showing 11-20 of 21 entries
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Update: 20 Jun, 2023 @ 7:37am

- added Flamable = False to flak turret to prevent pathfinding crash

Update: 12 Dec, 2022 @ 10:14am

changed some render layers for bullet effects in hope of getting rid of visual artefacts

Update: 11 Dec, 2022 @ 1:07pm

- reupload to make sure changes are in

Update: 1 Dec, 2022 @ 5:32am

- sound and bullet graphics/effects now point to vanilla files, thus significantly reducing mod size

Update: 28 Nov, 2022 @ 4:57pm

- somewhat corrected Heavy Laser Blaster turret shooting off to the left

Update: 26 Nov, 2022 @ 4:37pm

- centered Small Laser Turret and moved lights up making space for doors

Update: 26 Nov, 2022 @ 1:48pm

- Flak turret done

Update: 24 Nov, 2022 @ 8:50am

- Flak Turret no longer damages friendlies.

Update: 23 Nov, 2022 @ 2:01pm

- The mighty Flak Turret! This time turret is smaller than the original building, so to offset that a little it requires 2 processors to build!

Update: 23 Nov, 2022 @ 5:53am

- bullets now render above the roof. Disruptor bolt does it too, but glow reflection from the roof surface blocks the view
- added Large Cannon Turret head normal map