Space Engineers

Space Engineers

Improvised Experimentation
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Update: 29 Apr @ 6:52pm

Update: 29 Apr @ 1:05pm

Update: 8 Mar, 2024 @ 2:04pm

Update: 8 Mar, 2024 @ 12:14pm

Fixed bug with NPCs. (Games tried to uses a NPC Head as your Head. -> Block flies towards NPC)

Switched from Vector3 to Vector3D for higher percision. (better behaviour at large corrdinates.)
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> THANK YOU, for telling me Vanake14 ^~^
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Added a Option in the Config to enable/disable the debug messages (also errors) [default=off]

Changed Raycast to a List. If the first thing can't be picked up, it will try to pick up the thing behind it.
(for example a Block behind a Wolf)

Update: 10 Feb, 2023 @ 5:04am

Disabled Error Messages for the Client to Host Packages as a fix to a problem.
Small Lag spike could still happen!

Workaround to totally avoid the problem would be to let the grid to shortly before the blocks merge so the host can still recive the message that the client let go and remove the grid from the hold grids before it gets deleted (in the merge process)

Update: 7 Dec, 2022 @ 4:11pm

Update: 7 Dec, 2022 @ 1:43pm

Update: 7 Dec, 2022 @ 1:33pm

Update: 7 Dec, 2022 @ 1:27pm

Update: 7 Dec, 2022 @ 1:16pm