Arma 3
KJW's Two Primary Weapons
Showing 31-40 of 58 entries
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Update: 31 Aug, 2023 @ 5:10am

- Changed weapon holder so units killed in midair should have guns fall

Update: 31 Aug, 2023 @ 5:07am

- Fix for looting guns on death.

Update: 30 Aug, 2023 @ 5:23pm

- Added 2 new positions

Update: 18 Aug, 2023 @ 3:22pm

- Update to fix inability to loot bodies. CBA addon settings for positions have unfortunately been reset as a result and some positions have been slightly changed.

Update: 17 Aug, 2023 @ 10:53am

- Added "Disabled" option for holstering each weapon.
- Disabled weapons showing in vehicles due to issues with damage.

Update: 12 Aug, 2023 @ 8:30am

- Fixed CBA Extended Loadouts not saving properly

Update: 12 Aug, 2023 @ 5:29am

- Added CBA option for both rifles -- now you can have one slung to front and one in breacher position.

Update: 12 Aug, 2023 @ 5:04am

- Added Whitelist CBA option, does the opposite of the blacklist; anything not in the whitelist cannot be used as a second primary. Ignored if left as []. (PR#1)

Update: 11 Aug, 2023 @ 10:51am

- Keybind is now blocked if commanding menu is opened.

Update: 11 Aug, 2023 @ 9:58am

- Renamed E-11 position to Breacher