Rivals of Aether

Rivals of Aether

Scratch & Bite
Showing 11-19 of 19 entries
< 1  >
Update: 23 Jul, 2023 @ 3:13pm

v2.3

*Fixed an alt being accidentally overwritten with another.
*Added a new alt.

-Removed Herobite.

Update: 23 Jul, 2023 @ 3:04pm

v2.2
> "Guys 'breakcore' doesn't mean the sound of things breaking."

*Fixed an issue where Scratch and Bite's hud icon would appear as a gear icon or question mark. This may work less properly online.
*Fixed the Bite/Scratch start selector playing sounds when transitioning to the stage select screen.
*Fixed USpecial 2 being unable to travel through platforms.
*Fixed disc getting stuck when USpecial 2 is interrupted.
*Fixed USpecial 2 causing disc to play horrible sounds, hopefully.
*Fixed BAir always using Scratch's sprite when summoned using DSpecial.
*Fixed the opponent's speed sometimes being altered by hitting the DSpecial assist.
*Disc's offscreen indicator now uses the correct colors for the currently selected alt.
*Disc's offscreen indicator is now more accurate to its current position.
*Disc's offscreen indicator no longer appears in playtest.

> "Once again thanks to JPEG Warrior for the work done on this update."

Update: 21 Jul, 2023 @ 3:51pm

v2.1
>"Oops missed a thing."

*NAir now has shading on the smear. This was a bit of a relic from jam dev crunch.

Update: 21 Jul, 2023 @ 3:15pm

v2.0
> "Let's break it down."

++Added new Down Special: Crossfade EX - Send your teammate forward, performing your stored move for you at a distance in front of you. They can be hit to cancel their attack, forcing you to swap to their position in hitstun. (This may be removed in the future depending on feedback.) You can swap to your teammate while your teammate is active on stage, which will make you functionally teleport to their position! Careful, as this won't actually cancel the action they're performing."
--Removed old Down Special: Crossfade.
> "This was the original vision for the character's DSpecial. We hope it doesn't end up making the character lame, although we doubt it could be any worse than current DSpecial -> UAir confirms.
Huge, huge, HUGE thanks to JPEG Warrior for the work put in towards implementing this, as well as all the other coding-required changes in this patch."

+You can now choose to start as Bite! Select Bite or Scratch using the cursor on the CSS.

+FAir endlag decreased from 10 to 9.
+FAir second hit base knockback increased from 7 to 8.
+FAir second hit damage increased from 6 to 7.
+FAir now hurts more.
-FAir second hit knockback scaling decreased from 0.85 to 0.8.
-FAir angle changed from 361 to 45.
-FAir hurtbox size increased to more closely match the motion.
-FAir hitpause increased.
> "Most of Scratch and Bite's aerials are great, but FAir felt like it lacked purpose compared to the others. These changes should help encourage using it a little bit more often, while giving it a niche not fulfilled by BAir."

+UStrong now connects better.
> "Mixmaw makes a multihit function? Holy shit! Anyway this might still not work. Feedback appreciated."

-FStrong knockback scaling decreased from 1.1 to 1.05.
> "I wasn't a huge fan of how incredibly strong FStrong cancels were. They're still incredibly strong, but this should help tune the character down slightly."

*BAir hitsound changed to blow_medium3 (from blow_medium1)
> "People were complaining that BAir's hitsound didn't sound like it could kill. I don't like the new sound, either, but it should help for readability."

*Strong hit VFX for Bite altered to look nicer.

*Added a bunch of new alt costumes!
*S&B's cardboard, used for the move storage UI, now changes color with most alts. Its base color has also been changed.
*Stored moves now appear differently colored based on your currently selected character.
>"S&B's alt costumes were lacking. Now, there's many more to choose from, and the move storage indicators should read much better on the new brown and tan color options."

*An offscreen indicator now appears for disc. This replaces the "is disc alive" indicator on the hud.
*Stored moves now change color depending on who is storing them. This is purely visual.

*A new victory theme has been added! Thanks to Lognes for the track clip.

Update: 13 Apr, 2023 @ 5:40am

v1.4

-Scratch's disk now properly hits Scratch when reflected by a parry.
-Removed Herobite

Update: 21 Feb, 2023 @ 3:00pm

v1.3

-NAir total damage decreased from 14 to 10.
~NAir BKB increased from 6 to 6.3 to more closely match pre-nerf knockback

Update: 18 Jan, 2023 @ 3:40pm

v1.2

-UTilt hitstun now behaves properly (this is a bug fix but functions as a nerf)
-UTilt total damage decreased from 13 to 11.

-Removed Herobite

Update: 30 Nov, 2022 @ 10:32am

v1.1

+ Added attack_update.gml

- Removed Herobite

Update: 30 Nov, 2022 @ 10:03am

v1.0