RimWorld

RimWorld

Adobe Abode
Showing 1-3 of 3 entries
Update: 4 Dec, 2022 @ 1:51pm

[Auto-generated text]: Update on 12/4/2022 3:51:12 PM.

Rolled back most balance changes with the previous update, as I took them much too far.
However a couple new changes remain:

-Adobe Mix requires 500 work to make, down from 1000.
-Mixing Frames require 15 wood, down from 25.

IMPORTANT: After several people bringing it up, and doing my own research further, I am in the process of changing this mod to instead use SYR's Processor Framework over VEF.

Doing so will allow:
-Weather to influence baking times. [Hotter weather, and windy days will speed up the curing process. This also means sunlight will be factored in.]
-The creation of "kilns" by making super heated rooms to tremendously decrease baking time, even without sunlight, as well as being immune to weather influences.

-As a caveat to this however, rain would no longer ruin processing. Instead, it would simply halt it until the rain stops. (Perhaps imagine your colonists threw a tarp over them or something).

Update: 2 Dec, 2022 @ 4:09pm

[Auto-generated text]: Update on 12/2/2022 6:09:06 PM.

Made several changes to hopefully make adobe more accessible to produce when compared to stone:

-Adobe Mix now stacks to 15, up from 5.

-Adobe Mix now requires 25 Hay, down from 50.

-Adobe Mix now produces 5 units per work order, up from 1 unit. This now means a single work order will produce a full stack of Adobe Bricks once processed, compared to only 15 bricks.

-Adobe bricks now require 2 days to process, down from 5 days.

-Adobe Mixing Frames now require 25 wood to build, down from 30.

Update: 1 Dec, 2022 @ 8:42pm

[Auto-generated text]: Initial upload.