Zombie Panic! Source

Zombie Panic! Source

Resident Evil (Objective)
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Update: 17 Jan, 2023 @ 1:07pm

-Balance tweaks
-Changed the kennel spawn door to be less exploitable
-Fixed geometry corruption in 3D skybox
-Improved the sound script and map logic related to game sounds
-Music should no longer be affected by the soundscapes
-Made the glass doors in the offices breakable (survivors can close them to hold off the zombies)
-Made sewer access hatch work the same way as doors in offices
-The offices "kill-switch" now will have 30 seconds delay (was 10 seconds before)
-Opening the laser room now activates the "kill-switch" in the labs (area before Dining Hall B)
-Added more supplies in some areas that were too brutal for survivors to get through.
-Added more trigger_barricade volumes throughout the map to prevent abuse (needs testing)
-Added new zombie type Heavy Guard (same as normal guard, but wears a helmet and takes reduced damage due to heavy armor)

Special thanks to Dr. Vodker for some Angelscript code from PGM that is used in this map.

Update: 3 Dec, 2022 @ 4:39am

-Minor cleanup.

Update: 3 Dec, 2022 @ 4:26am

It goes live here