Halo: The Master Chief Collection

Halo: The Master Chief Collection

Sandtrap AI Battlefield | Endless AI War
Showing 1-9 of 9 entries
Update: 2 Mar @ 6:43pm

Version 1.2.1 Update. Changelog:

- Hotfix for compatibility with the February 28th, 2025 update of the MCC.

Update: 1 Oct, 2024 @ 1:32pm

Version 1.2 Update. Changelog:

- The first ever debut of my “AI Switch System 2.0”. In addition to being able to choose which squads spawn, buttons are now color coded uniquely for each faction. Also new is custom switch interaction text, which tells you clearly which AI squads each switch controls. You no longer need to go back and forth to the description thread for a guide!

- Quick Response Force Spawn switches added to each side. Press to spawn AI immediately nearby on demand. Conforms with the new switch system.

- New master kill switch added - which when pressed will remove all AI from the map and turn their individual switches off. Perfect for restarting a battle from scratch. This button also runs off my new “Switch System 2.0”.

- Trash Collector button added to the map. Press to remove all garbage that the H3 cleanup system misses. You guessed it - also contains new features gleamed from my further development of the switch system.

- Respawn times for all AI squads have been reduced.

- Decreased the likelihood slightly of marines arriving in with power weapons.

- New Drone squad added for the Covenant.

- AI Prowler added for the Covenant.

- Pathfinding improved for all infantry squads as well as all vehicle squads. AI vehicles now additionally drive and fight within the mines danger zone.

- AI Dropship deployments now sometimes ferry in an additional scout class vehicle.

- Appropriate Covenant forces can now spawn with and use the Brute Plasma Rifle.

- ODST and Spartan forces can now spawn with and use the Silenced SMG/Automag.

- Extra Banshee and Hornet air support added to each team. Can be toggled on or off by the player.

- Covenant sand dune encampment squad improved. These guys now target the infantry below more consistently.

- All dropship deployed forces on both sides now have multiple drop off locations and variations that can be used. This is no longer one location/path per ship.

- AI Spartans now come in desert colored armor, with all permutations from vanilla Halo 3.

- Lighting added to the map’s structures to help enhance the evening vibe.

- The Forge palette has been expanded with all Weapons and Equipment from H3. Additionally, all objects from the DLC map Sandbox added into the scenery palette.

- Flyable Pelican and Phantom added to the Forge vehicle palette.

- Many code side changes and improvements.

- Other various minor tweaks and fixes.

Update: 15 Feb, 2024 @ 8:55pm

Version 1.1.4 Update. Changelog:

- Hotfix for compatibility with the February 14th, 2024 update of the MCC.

Update: 21 Sep, 2023 @ 12:52pm

Version 1.1.3 Update. Changelog:

- Hotfix for compatibility with the September 19th, 2023 update of the MCC.

Update: 20 Jul, 2023 @ 7:41pm

Version 1.1.2 Update. Changelog:

- Hotfix for compatibility with the July 20th, 2023 update of the MCC.

Update: 13 Jul, 2023 @ 7:13pm

Version 1.1.1 Update. Changelog:

- Hotfix for compatibility with the July 12th, 2023 update of the MCC.
- Slight reductions in the spawn times of many squads.

Update: 1 May, 2023 @ 3:14pm

Changelog for Version 1.1:

- Dropship flight paths drastically improved and made to feel more realistic. Phantoms will now perform lined drops, which spread AI out further across the Battlefield to create more randomness and chaos with each encounter. Starting and finishing points also changed to be more realistic.
- Covenant AI squad compositions changed drastically to add many more possibilities for ranks, weapons carried, and AI types deployed.
- Spawn times across the board decreased for less downtime after a squad has been eliminated.
- Phantom Grav Lifts now activate when dropping off AI with it.
- Mongoose passenger now has a greater variety of weapons he/she can spawn with. This will no longer be a Spartan Laser 100% of the time.
- Increased diversity to UNSC squads. Marines and ODST’s will now come in more types, with more diverse gear and ranks.
- Brand new Spartan squad that made its debut in Standoff AI Battlefield added to this map. This team comes with its own Pelican drop.
- The Phantom that drops off the Hunter squad now will deploy 3 hunters instead of 2. Added to counter the addition of the Spartan pair.
- Jackal Phantom drop removed. These guys have been lumped in with the Grunt drop. The new “Light Covenant” drop contains 16 Jackals or Grunts, with gear and types chosen at random.
- Forge budget raised to 6000 to match the no AI version of this map.
- Code side cleanup and optimizations.

Update: 25 Dec, 2022 @ 7:23pm

Version 1.0.1

- Compatibility update for the latest version of MCC.
- Forge budget increased from default 450 to 5000.

Update: 9 Dec, 2022 @ 7:54pm

Version 1.0

- Initial release version.