The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

!CuerLib
Showing 61-70 of 116 entries
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Update: 15 Nov, 2023 @ 7:13am

* Add the fallbackEN parameter to various methods of obtaining translated text for the Translations class.
* 为Translations类的各种获取翻译文本的方法添加fallbackEN参数。

Update: 10 Nov, 2023 @ 6:34pm

* Added function Collectibles:UpdateCollectibles(player).
* 添加函数Collectibles:UpdateCollectibles(player)。

Update: 28 Oct, 2023 @ 3:34am

* Fix an issue that not being able to correctly get default English strings when playing in unsupported languages.
* 修复在使用不支持的语言进行游戏时,无法正确获取默认英文字符串的问题。

Update: 23 Sep, 2023 @ 10:51pm

* Modified logic of CLC_PRE_ENTITY_TAKE_DMG.
* 修改CLC_PRE_ENTITY_TAKE_DMG的逻辑。

Update: 21 Sep, 2023 @ 4:24am

* Added callback CLC_PRE_ENTITY_TAKE_DMG and CLC_POST_ENTITY_TAKE_DMG。
* 加入回调CLC_PRE_ENTITY_TAKE_DMG和CLC_POST_ENTITY_TAKE_DMG。

Update: 20 Sep, 2023 @ 8:57pm

* Added HUD class.
* Added function Players.GetHealthType(player).
* 加入HUD类。
* 添加函数Players.GetHealthType(player)。

Update: 11 Sep, 2023 @ 10:35pm

* Added default param value for function PlayShootAnimation and PlayNormalAnimation in class Familiars.
* 为Familiars类中的PlayShootAnimation和PlayNormalAnimation添加参数默认值。

Update: 2 Sep, 2023 @ 6:00am

* Fixed GetCoinValue function in Pickups class.
* 修复Pickups类的GetCoinValue函数。

Update: 27 Aug, 2023 @ 2:43am

* Added function RemoveOptionsPickups for Pickups class.
* 为Pickup类添加RemoveOptionsPickups函数。

Update: 5 Aug, 2023 @ 7:03am

* Added bi-directional conversion of tear height and tear y offset for Math class.
* 为Math类添加了泪弹高度和泪弹垂直坐标偏移的互相转换。