The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

!CuerLib
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Update: 3 Aug, 2023 @ 7:05am

* Abandoned screen shaders' precision keywords.
* 舍弃屏幕着色器中的精度相关内容。

Update: 3 Aug, 2023 @ 7:04am

舍弃屏幕着色器中的精度相关内容。

Update: 3 Aug, 2023 @ 12:35am

* Changed the target GLSL version to OpenGL 2.1, to try resolving shader issues.
* 修改着色器的目标版本为OpenGL 2.1,以期解决着色器问题。

Update: 22 Jul, 2023 @ 3:51am

* Fixed an issue that active related contents will still be rendered even when having hidden HUD seed effect.
* 修复在拥有隐藏HUD的种子效果时,仍会渲染主动相关内容的问题。
* Improve the specific tear attributes of Monstro's Lungs for the Sysnergies class.
* 为Sysnergies类完善萌死戳的肺的具体泪弹属性。
* Add a new property OtherLockCondition to the Unlocks class, which is used to manually control whether a content will be locked, and to add functions that define locked content directly through a table.
* 为Unlocks类添加新的属性OtherLockCondition,用于手动控制一个内容是否可以被锁定,以及可以直接通过表来添加锁定内容定义的函数。

Update: 21 Jul, 2023 @ 4:38am

* Added a function to get render position without input an entity for Screen class.
* 为Screen类加入不依赖实体就获取渲染坐标的方法。
* Improve the content related to multi-shot params in the Synergies class.
* 完善Synergies类中的多眼参数相关内容。

Update: 14 Jul, 2023 @ 2:01am

Update: 14 Jul, 2023 @ 1:52am

* Added damage stat compatibility for Ipecac.
* 加入对吐根的伤害属性兼容。

Update: 9 Jul, 2023 @ 1:59am

* Fixed some costume issues.
* 修复部分外观问题。
* Slightly modified some codes about player weapons, to prevent conflicts between other mods.
* 略微修正角色武器相关代码,防止与其他MOD产生攻击方式冲突。

Update: 26 Jun, 2023 @ 8:57pm

* Same tear variants now cannot be assumed to override itself.
* 现在同种泪弹变种无法再被认定为可以覆盖自身。

Update: 20 Jun, 2023 @ 9:28pm

* Finished the tear variant override priorities in Tears class.
* 完善Tears类中的泪弹变种的覆盖优先级。