The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

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Update: 17 Jun, 2023 @ 7:26am

* Active items no longer renders their white borders, and no longer responses active button inputs while in Mine Escape.
* 在矿洞逃亡中时,不再会渲染主动道具的白边,并且不会响应任何主动按键输入。
* Modified Actives.ChargeByOrder function, to fit its expected effect.
* 修改Actives.ChargeByOrder函数,以正确符合预期的效果。

Update: 12 Jun, 2023 @ 12:17am

* Fixed an issue that the locked item list will be incorrect when T. Lost is active.
* 修复当堕化游魂在场时,获取被锁定的道具列表不准确的问题。

Update: 10 Jun, 2023 @ 1:05am

* Added Achievements, CompletionMarks and Unlocks class.
* 加入了Achievements,CompletionMarks和Unlocks类。

Update: 18 May, 2023 @ 5:21am

* Fixed an issue that data like player transformations could not be saved correctly.
* 修复套装等数据不会正确保存的问题。

Update: 1 May, 2023 @ 4:22am

* Added Costumes class.
* 加入了Costumes类。

Update: 29 Apr, 2023 @ 9:42am

* Added function Grids.DisconnectBigRocks.
* 加入函数Grids.DisconnectBigRocks。
* Backdrops.GetBackdropProperty now will return a default property if not found it, instead of nil.
* Backdrops.GetBackdropProperty会在没有获得指定属性时返回默认属性,而非nil。

Update: 25 Apr, 2023 @ 12:19am

* Fixed an issue that the white border of active items will render incorrectly while holding Book of Virtues or Judas + Birthright.
* 修复了在持有美德之书和犹大长子权时,主动道具的白边渲染不正确的问题。

Update: 24 Apr, 2023 @ 2:39am

* Added class Backdrops.
* 加入了类Backdrops。
* Added function IsRockDestroyed and GetAdjacentIndexes for class Grids.
* 为类Grids加入方法IsRockDestroyed和GetAdjacentIndexes。
* Fixed an issue that spiked rocks will be assumed destroyed when it's disabled by pressure plates.
* 修复了尖刺石头缩回时,会认为其已经被摧毁的问题。
* Fixed an issue that cannot render extra sprite on pocket active items.
* 修复了口袋主动位置无法渲染额外内容的问题。

Update: 23 Apr, 2023 @ 10:08pm

* Modify the rendering order of active items so that they can cover each other correctly.
* 修改主动道具的渲染顺序,使得其可以正确进行覆盖。
* Fixed an issue where Jacob and Esau holding the drop button did not make Schoolbag's active rendering transparent.
* 修复了雅各和以扫按住丢弃键时,不会使书包主动的渲染也透明的问题。

Update: 23 Apr, 2023 @ 9:36am

* Updated active items' render positions.
* 更新主动道具的渲染位置。