Avorion

Avorion

New Mission - Eradicate Xsotan Infestation
Showing 1-10 of 13 entries
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Update: 11 May @ 8:19pm

v1.0.11 - Refactor update

  • Updates function names so that they work better with intellisense.

Update: 20 Mar @ 9:47pm

v1.0.10 - Minor update

  • The mission is now automatically tracked when accepting it.

Update: 3 Mar @ 4:57pm

v1.0.9 - Minor update

  • Adds flags for external program.

Update: 15 Feb @ 9:18am

v1.0.8 - Cleanup and dbg update

  • Adds esccdbg debug module.
  • Removes campaignsectormonitor.lua
  • Increments required version of ESCC to 1.3.37

Update: 7 Feb @ 3:39pm

v1.0.7 - Minor update

  • Swaps out per-phase no boss encounters for a global no boss encounters.
  • Will now show mission update when the player arrives at the target location.

Update: 12 Jan @ 6:46pm

v1.0.6 - Refactor and balance update

  • Removes an unnecessary setting of globalPhase.
  • Danger 10 + joker mode Infestors will now have the legendaryloot script attached.
  • Refactors how the mission description is generated.
  • Small refactor of how the mission sector is picked.

Update: 1 Jan @ 8:57pm

v1.0.5 - Balance and refactor update

  • Ditches getOnLocation for atTargetLocation.
  • Puts a maximum distance from center on the bulletin.
  • Swaps out int-based RNG + comparison for random():test.
  • Tweaks the probabilities of getting various special xsotan (longinus / ballistyx / sunmaker / warlock, etc.)
  • Other miscellanenous code tweaks.
  • Changes Richess Factor for reward factor - this should increase the credit payout slightly.

Update: 20 Sep, 2024 @ 10:00am

v1.0.4 - Refactor and rebalance update

  • Increases required ESCC version to 1.7.23
  • Updates how the payment message is set in the rewards.
  • Updates how the mission bulletin script table is set - found a cleaner way of making the mission not get added to player stations.
  • Removes runFullSectorCleanup from the mission script - it is native to ESCC's structuredmission.lua now.
  • Removes startBossCameraAnimation from the mission script - it is native to ESCC's structuredmission.lua now.
  • Loot and wreckages are no longer removed from the sector if the mission is successful - only if it is failed / abandoned.
  • Whenever the player first enters the sector, any Sunmakers, Longinus(es?) and Ballistyx will have their weapon scrips paused for 30 seconds.

Update: 21 Aug, 2024 @ 9:39am

v1.0.3 - Refactor Update

  • Restructures the code to be more in line with mission design as of Defend Prototype.
  • Takes advantage of the new onLocation functionality in ESCC 1.7.22
  • This means ESCC 1.7.22 is now required.
  • Fixes a bug where more and more asteroids would be spawned in if the player continually entered and left the objective sector.
  • The sector is now cleaned up after the mission is done. Make sure to grab everything before you leave!!!

Update: 2 May, 2024 @ 8:24pm

v1.0.2 - Bugfixes & Balance Update

  • Added a spawn limit of 200 xsotan in case you are somehow silly enough to not kill the Infestor before killing 200 other xsotans.
  • When leaving the sector, the flag for spawning the Infestor is now reset.