Crusader Kings III

Crusader Kings III

Cities of Wonder 3
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Update: 15 Jun, 2023 @ 12:33pm

Change Log


  • Updated to 1.9.2
  • Toledo now starts as a Burge (requires a new game)
  • Iberian Burge models have been updated to match the size/thickness of all walls
  • The game rule for Pigu's Medieval Arts has been updated to turn off Sprawl for Rome
  • Stik's Gamerule Gadget is now supported
    • Installing this mod allows you to change most of the vanilla rules in-game and any rules from your mods that have added compatibility with the Gamerule Gadget
    • If you start the game with COW Graphics turned OFF and then turn them on, you'll need to exit to the menu and then resume your saved game
    • If you start the game with COW Graphics turned ON and then turn them off, you'll need to completely shut down the game and relaunch before resuming your saved game

Update: 5 Jun, 2023 @ 8:31am

Update: 30 May, 2023 @ 7:28pm

Fixed bug with games rules

Update: 30 May, 2023 @ 3:46pm

Update: 30 May, 2023 @ 3:45pm

Update: 30 May, 2023 @ 1:19pm

  • Paradox changed the logic that determined if you were eligible to build a new castle or city
    • This change was tiny as Paradox only changed 3 lines of code
    • Unfortunately, the change meant that no one using COW3 could build Cities or Castles
    • This is now FIXED

  • Paradox also changed the amount of prestige you get from holding different levels of castles
    • These new values have been updated in COW3 and COW3-Graphics

  • Finally, Paradox changed the Holding art names for the Indian cultures from "example_art_indian" to "example_art_india"
    • One-letter change that made it where Indian Holding art for Castles and Cities was broken
    • This has been FIXED

Update: 26 May, 2023 @ 3:49pm

Bug Fixes
Fixed issue where the Baronies of Genoa and Benin weren't getting Burge walls
Fixed some shading issues with the new Iberia model

Update: 25 May, 2023 @ 4:00pm

Update: 23 May, 2023 @ 3:55pm

Update: 23 May, 2023 @ 2:27pm