Crusader Kings III

Crusader Kings III

Cities of Wonder 3
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Update: 25 Jan, 2023 @ 12:05pm

Update: 25 Jan, 2023 @ 5:24am

New Features
  1. Improved Holding Sprawl
    • Level 1 Holdings w/ no buildings have no Sprawl
    • Upgradig your holding (castle, city, temple) will upgrade the main building and the Sprawl
      • There are four levels of sprawl that surround the holding that correspond to the holding level
      • The walls upgrade one level behind the holding
        • This means that a Castle 1 will have tribal walls
        • A Castle 2 will have Level 1 walls
        • A Castle 3 will have Level 2 walls
        • A Castle 4 will have Level 3 walls
      • You can bypass this by building fortification buildings (curtian walls, hill forts, raparts, or watch towers)
        • A Level 1 Castle with a Level 1 or Level 2 fortification building will get Level 1 Walls
        • A Level 2 Castle with a Level 3 or Level 4 fortification building will get Level 2 Walls
        • A Level 3 Castle with a Level 5 or Level 6 fortification building will get Level 3 Walls
        • A Level 4 Castle with a Level 7 or Level 8 fortification building will get Level 4 Walls
      • Cultures have Custom Castle, Wall, and Sprawl Graphics
        • Celtic, Norse, Western, Mediterranean, MENA, Indian, and Slavic
        • Burma has custom Castles, Cities, and Temples
        • Sami have custom Tribal Graphics
    • Game Rule to control whether Sprawl is shown in your game
  2. Once you build a Burge or Higher (Castle or City Level 5, 6, or 7) the Walls and Sprawl are replaced with Custom Walled City Holding Graphics
    • Celtic, Western, Mediterranean, MENA, Indian, and Slavic
    • Game Rule to control whether custom Burge Holding Graphics are shown
  3. Historical Burges
    • 867 Start Date: 28 Holdings across the map start as Burges
    • 1066 Start Date: 11 Additional holdings start as Burges
    • Custom Holding Graphics for many cities, including Rome, Constantinople, Marakesh, and others
      • Custom Holding Graphics include unique buildings represented on the map
    • Game Rule to control whether Historical Burges exist in your game
    • One-time decision shown when you add the mod to an existing save to add Historical Burges to your existing save
  4. Rebuild Ancient Cities
    • Carthage: rebuild the City State following a unique Decision/Event Chain available to the ruler of Tunis
    • Knossos: rebuild the Capitol of the Minoans following a unique Decision/Event Chain available to the ruler of Iraklio in Krete
    • Each city has a fully custom Burge Holding Graphic including ancient unique buildings that appear on the map
    • You can decide not to persue the decisions, which gives a small amount of piety or prestige
  5. Many new unique buildings all over the map

Update: 2 Jan, 2023 @ 6:34pm

There was an issue with upgrading unique buildings added by the mod. This has been fixed.

Update: 21 Dec, 2022 @ 11:18am

Update: 21 Dec, 2022 @ 9:38am

Update: 20 Dec, 2022 @ 7:29am

Update: 19 Dec, 2022 @ 7:22am

Update: 17 Dec, 2022 @ 12:29pm

Update: 17 Dec, 2022 @ 12:10pm

Norse Buildings were not showing correct graphics if you built Level 6 (Metropolis)

Update: 16 Dec, 2022 @ 9:31am