Stellaris

Stellaris

『 3.9 』Actual Stellar Systems
Showing 21-30 of 51 entries
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Update: 4 Jan, 2023 @ 7:21pm

v2.0.6:

Patched Gigastructural Engineering class O stars!

Update: 4 Jan, 2023 @ 5:06pm

v2.0.5:

Ported gas giants from More Realistic Star Systems (MRSS)!

Update: 3 Jan, 2023 @ 7:09pm

v2.0.3:

- Added more variation to galactic fauna!
- Re-enabled Privateers for Apocalypse DLC owners!

Update: 3 Jan, 2023 @ 10:01am

v2.0.2:

Removed the ancient Dreadnought changes!

Update: 3 Jan, 2023 @ 8:20am

v2.0.1:

Disabled L-Cluster changes until L-Drakes are modified.

Update: 2 Jan, 2023 @ 10:15pm

v2.0.0:

- Reverse-engineered and integrated Abandoned Habitats! The functionality plays well since there are less habitable planets due to more M star systems being around.
- Fixed lighting issues with Giant M and T class stars.
- Added Acorn's black hole effects!

Update: 2 Jan, 2023 @ 10:51am

v1.8.9:

ORBITAL RING CHANGES

- Can be built around a planet w/ a megastructure on it
- Can be built in systems with a ring world
- Planets now must have at least 10 pops before being able to build an o-ring for player and AI
- AI now want to protect their planets w/ o-rings

Update: 2 Jan, 2023 @ 7:24am

v1.8.8:

Updated the thumbnail so it fills the whole front store page when featured!

Update: 1 Jan, 2023 @ 10:18pm

v1.8.7:

Removed the overflow fix changes. That alteration level is definitely out of scope for the mod.

Update: 1 Jan, 2023 @ 6:23pm

v1.8.6:

Fixes rare bugs with star lighting.