XCOM 2
Delta Strike Redux
Showing 1-10 of 21 entries
< 1  2  3 >
Update: 9 Nov, 2023 @ 5:45am

Ini fixes

Update: 15 May, 2023 @ 7:01am

Added exemptions for A Requiem For Man: Gameplay Mutators' feral chryssalids. The lost don't get touched so they probably shouldn't either.

Update: 4 May, 2023 @ 10:04am

Missed line

Update: 4 May, 2023 @ 9:55am

Lowered robotic armor bonus from .25 to .15 for both delta and theta. Modified their reactive armor ability to increase the crit chance if you strip them of all armor.

Update: 7 Feb, 2023 @ 11:04am

Reduced max bonus to 0.33 instead of 0.5.
Force Field defense bonus is proportional to the amount ot shields the unit has left. If they have 5 out of 5 shield points they get a bonus of 10, if they have 2 out of 5 they get a bonus of 4.
Adrenaline Rush has been changed to a dodge bonus.

Update: 14 Jan, 2023 @ 11:16am

Added exemption system.
Added default exemption for bonuses for psionic units that have the Frost Legion Ice Shield ability.

Update: 5 Jan, 2023 @ 9:42am

Fixed issue with Delta Strika abilities getting added multiple times to enemies resulting in stacked bonuses.

Added Hive Queen entry to match rulers.

Update: 3 Jan, 2023 @ 11:56am

Refactored Theta Strike to match, and reuse functions, from Delta strike. Added the same custom configuration options for Theta Strike.

There are stat differences between Delta and Theta strike, you can see them in the poorly formatted discussion posts, but I think the big difference is that Delta Strike adds some abilities for some enemy units.

Your standard Human/Advent units will get "Adrenaline Rush" which gives a defense bonus if the unit's health is below some value (defaults to 50%).

Psionic units get "Force Field" which gives a similar bonus if the unit has any shield hp left, unless the attack is melee.

Melee aliens get "Hyper Regen" which gives a small heal regen per turn.

Robotic units get "Reactive Armor" which decreases that damage taken and crit chance while they have armor left.

It's possible for some units to fall into multiple categories, like Advent Priests.

Update: 1 Jan, 2023 @ 6:03pm

Fixed minimum stat feature

Adjusted chosen armor

Added basic exvent armor to be equivelent to kevlar

Update: 31 Dec, 2022 @ 8:45am

Gave Chosen a minimum armor value of 2.

Added compatibility for Armor Overhaul for abilities Delta Strike added (kevlar is 0 shields, plated is 1, and powered is 2).

I still need to look over Theta Strike.