Teardown

Teardown

Mors Longa [NO LONGER UPDATED!]
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Update: 10 Mar, 2023 @ 10:05pm

Hotfix:
- Fixed issue where if the player uses the continue button, the previous invalid level parameter is used, causing seemingly 100% loot spawn chance.

Update: 10 Mar, 2023 @ 9:20pm

Hotfix:
- Fixed issue where tutorial level will have duplicated HUD elements when using weapons, it slipped past the "Player weapon script only exist in the world when the player has them equipped." change.
- Removec a incomplete feature left in the mod unintentionally

Update: 10 Mar, 2023 @ 8:48pm

"March 10, 2023"
"Quality of Life Update"

NEWLY ADDED
NPCS:
"NPCs now support quicksaving."
"Massively improved NPC combat behavior."
"Enemy helicopter can now spawn randomly this can be turned off in the options - game."

VEHICLES:
"11 new special class vehicles."
"10 new good class vehicles."
"6 new wrecked class vehicles."
"6 new damaged class vehicles."
"2 new military class vehicles."
"Added some new vehicles to the spawn menu."
"Soviet van now has more variants."

MAP:
"Added more road segments."
"Gas station buildings now have a small chance to spawn some vehicles."
"Street lights now have a chance to be turned off."
"Added background for all road segments as well as the tutorial level."
"Added random street funiture on the side of roads/buildings."
"Some windows now shatter when damaged."

WEAPONS:
"New weapon KS23 (shotgun chambered in 4 gauge)"
"New variants for N107"
"New variants for MC308"
"New variants for SKS"
"New variants for Scalar"
"New variants for N4A1"
"New variants for TT-33"
"New variants for ppsh-41"
"New variants for P17 and P17A"

PLAYER:
"Added new screen effects when player gets hurt."

FIXES
NPCS:
"Fixed player hit detection from npc bullets."
"Reduced RPG NPC spawns."
"Adjusted NPC spawn rules."
"Adjusted NPC weapon spawns."
"Adjusted NPC weapon performance."
"Fixed NPC not dropping weapon ammo correctly."
"NPC behaviour adjusted/fixed/optimized."
"Optimized NPC internal code logic/performance."
"Fixed bosses."
"Added More NPC model variants."
"Added Night variant military NPC models."
"Shortened civilian vehicle spawn cooldown by half."
"Mclockelle's enemies now wear mclockelle's uniform"
"Enemy helicopter now reacts to sandstorm/night environment appropriately."
"Enemy helicopter behaviour adjusted/fixed/optimized."

MAP
"Reduced diffculty of refueling from gas station by changing the entire procedure."
"Out of border road is now removed earlier."
"Fixed loot spawn chance now it is correctly calculated."
"Repositioned some roadblock spawns to fix clipping issues."
"Gave more things in roadsegments textures."
"Changed bed/stash in the safezone segment to be unbreakable."
"Fixed ability to steal bed/stash/perk machine with the physics gun in the safezone segment."
"Further updated the gate segment."
"Further optimized wall segment."
"Optimized ballistic walls now with longer loadtime but better runtime performance"
"Optimized toll cabins now with longer loadtime but better runtime performance"
"Optimized collapsed railway bridge segment"
"Landmine script organization/fixes"
"Removed randomized building rotations"

WEAPONS:
"Updated how sight/scope reticles render it is now no longer a sprite but rather a UI element to reduce reticle delay"
"Rebalanced weapon recoil."
"Player weapon script only exist in the world when the player has them equipped."
"Slightly changed simonov's tool models."
"Slightly reduced repeating code."
"Fixed ppsh41's attachment menu wrongly accessible."
"Increased .50BMG's damage."

INVENTORY:
"Updated 6L10 magazine icons."
"Fixed missing item description on the Simonov-9 TMP-90 TCP-57."
"Fixed missing item description on the 5.7x28 Ammo."
"Fixed missing item description on the MC308 drum."
"Fixed missing Caliber/Feed info in item descriptions for Qasira."
"Fixed missing compatible gun in item description on the .50 BMG Ammo."
"Changed CMS description to better reflect its purpose."
"Changed Surv-12 description to better reflect its purpose."
"Fixed several grammar/typos for all the item descriptions"
"Slightly changed RPG loot model to give it a better collision"
"Updated tmp-90 loot model."
"Slightly updated simonov 5.45/7.62 magazine's loot model."

SHOP:
"Fixed issue where TCP-57 Simonov-9 and sv-98 does not sell for the correct price."
"Fixed issue where Simonov-9 magazine does not sell for the correct price."
"Lowered sell price of drozodov from $530 to $510."
"Fixed issue where RPG sold in shop has the broken rocket."
"Murdering the shop keeper will make you pay for insurance at a great economic loss."

Update: 15 Jan, 2023 @ 6:46pm

Hotfix:
placetool was not active

Update: 15 Jan, 2023 @ 3:14am

more hotfixes cause we are a good coherent team

Update: 15 Jan, 2023 @ 2:26am

Hotfix: Helicopter and heli segment spawn

Update: 15 Jan, 2023 @ 2:13am

Hotfix: Lowered chance of the new segment slightly, it now also don't spawn until you progress some distance.

Update: 15 Jan, 2023 @ 1:58am

Hot fix: Missing update logs

Update: 15 Jan, 2023 @ 1:30am

New:
- Map is now disabled in the mod.
- Default Backpack opening key is now swapped to \"TAB\" key.
- Default Grenade key is now swapped to \"G\" key.",
- It is now possible to sell fuel.
- New radio music at the safe segment
- Experimental dynamic loot models, dropped guns will have their model change appropriately depending on the state of the gun, it is only implemented on the Simonov-545 currently.
- New Ammo type 5.7x28.
- New weapon TMP-90 (sub-machine gun chambered in 5.7x28).
- New weapon TCP-57 (pistol chambered in 5.7x28).
- New weapon SV-98 (rifle chambered in 7.62x54R).
- New medical supplies: Grizzly, Surv12, CAR.
- New forced first person camera mode, you can find it in the mod game options.
- New animations for the Al2 and CMS kit medical items.
- New civilian vehicles that roam the vast highways in search for an exit.
- Hexgrid has been upgraded from level 4 armor to level 5.
- New headwear: GS31-3W thermal.
- New inventory sprite for NVG.
- New improved vehicle leaning, you can now drive as you lean out.
- Theres now an update log, it's what you are seeing right now.
- New building spawn.
- New roadsegment spawn.
- New food items: Bunger, Fren fried, Numgies, Cokie coola and sad meal.
- New experimental boss: AS350 Attack Helicopter.

General adjustments/fixes:
- Enemies will now shoot a random RPG rocket, PG-7V and OG-7V are included, Tandem and Warcrime are excluded.
- Scalar now supports dynamic magazine icons.
- PPsh41 now supports dynamic magazine icons.
- MK36 now supports dynamic magazine icons.
- MK36 now supports dynamic attachment icons.
- Fixed issue where the perk machine smoke remained emitting even after being deleted.
- Fixed issue where the foilage percentage settings didn't work.
- Fixed issue where the hunger/thirst didn't deal damage to player correctly.
- Optimised the hesco wall for the military camp and the military roadblock.
- Grenades now have shrapnel damage.
- Lowered price of grenade from $400 to $300.
- Tutorial vehicles have been updated to reflect the changes in the last update.
- Tutorial RPG's have been fixed.
- Splint no longer sells for $100, it now sells for $20.
- Increased price of bandage from $20 to $30.
- Increased price of Splint from $20 to $40.
- RV has had their CoM raised to a more appropriate level, and a slight handling adjustment.
- RV now has a custom 3rd person camera focus point, and an appropriate exit location.
- White bus has had their CoM raised to a more appropriate level, and slight handling adjustment.
- White bus now has a custom 3rd person camera focus point, and an appropriate exit location.
- White bus now has a better model with a chassis, an engine, an openable hood and a slanted steering wheel.
- Yellow soviet truck now has a custom 3rd person camera focus point, and an appropriate exit location.
- Soviet firetruck now has a custom 3rd person camera focus point, and an appropriate exit location.
- Green van has had their CoM raised to a more appropriate level, and slight handling adjustment.
- Green van now has a custom 3rd person camera focus point, and an appropriate exit location.
- Each food now has their own consume sound.
- Theres now a new backpack opening/closing sound.
- Fixed issue where N870 and the Medvedev where not re-centering their scope correctly.
- Fixed issue where tools are not disabled correctly even if custom tools options was disabled.
- Destroyed Green muscle car is no longer static.
- Destroyed Brown station wagon is no longer static.
- Both Destroyed/working Yellow soviet truck/firetruck have possible loot spawns.
- Working soviet firetruck now spawns with an fire axe.
- Green van now has possible loot spawns.
- Modified Green van now has spawn with an gascan.
- White bus now has possible loot spawns.
- Military roadblock is now textured, they are now dirty looking.
- Village has had their texture updated. "Military camp has had their texture updated.
- Fixed issue where the starter tt-33 is not recognized by the backpack correctly.
- Fixed issue where the status bar only warns you of low percentage when it reaches 0.
- NPC weaponry is now worse at the start and gets progressively better later in the run.
- Junk model optimised.
- IFAK now heals bleeds, as a counter effect, old IFAK is now obsolete, you can still heal with the old IFAK, though.
- Medical supplies now have a better inventory description.
- Use items sounds/sound logic have been updated.
- Enemy weapon RoF has been adjusted to fit the actual gun better.
- Fixed ladder placeable.
- better furnished the safesegment.
- Optimized inventory logic, it should now have fewer performance impacts.
- Updated several backpack icon drawing logic, its now consistant across everything.
- Updated several item icons.
- Fixed issue where when an explosion happens near the player your soul is spit out of your body.
- Fixed a name type for a rare item.
- More Simonov-545 variants.
- Nuked unused sounds to save space.
- Fixed bug when grabbing 2 items at the same time, only one item will get picked up and the rest gets removed
- Fixed bug when reloading bullet into magazine, the bullet will have 0 stack for a single tick, it is now removed at the same time as the bullets run out.
- Ammo box now metal instead of wood.
- It is now possible to bind number keys, function keys (f1-f12), and tab.
- Fixed issue where end key cannot be bind.
- Fixed issue where splitting ammo could create an ammo stack with 0 ammo.
- Fixed issue when reloading magazine with ammo taken from stash, if the ammo runs out, the inventory cell gets cleared instead of the cell in the stash.
- Made it so when a loot spawn fails due to a file not found, it tries to spawn another item with the same parameter.
- Changed split ammo behavior, hold ctrl and drag on an ammo stack will split the ammo into your grab.
- Choccy no-longer reduces thirst.
- MRE now only gives 80 hunger instead of 90.
- Fixed issue with complex keybinds not working if it's checking for pressed state.

Update: 4 Jan, 2023 @ 6:35am

Additions:
-- New PP19 sounds
-- New sounds for dropping, picking up and equipping weapons/items
-- New M870 variants with attachments

Fixes:
-- Increased NVG static
-- Increased Vodka price
-- Fixed Snow selling for $0 (sells for $950)
-- M107 icon now shows whether magazine is loaded
-- Fixed all broken food items