DayZ
RedFalcon Watercraft
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Update: 5 Sep, 2023 @ 11:21am

Hotfix
- Add workaround for conflct with TraderPlus causing players to not detach from boats when jumping off.

Update: 18 Jul, 2023 @ 8:14am

- Added StopBoatSimulation method for mod integrations that need boats to temporarily stop moving
- Added adjustments to allow entry to seats at speeds over 20 kts.

Update: 18 Jun, 2023 @ 10:33am

Hotfix
- Prevent Divide by Zero error on the client side.

Update: 15 Jun, 2023 @ 8:13am

- Fixed to prevent a divide by zero situation
- added "SpeedFactor" boat configuration setting to allow for faster/slower boat speeds

Update: 29 May, 2023 @ 11:35am

- Fix some noisy script error that show up in script.log file
- Added workaround for doubled boat speed since 1.21 (until BI does a hotfix)

Update: 23 May, 2023 @ 10:40am

- Fix to allow boats to be sold on Dr. Jones trader mod

Update: 5 Apr, 2023 @ 9:22am

- Fixed Oil Fill location for the Drag Boat (on top of engine)
- Expanded Fuel Fill location for Whaler
- Added static wreck for the Fishing Vessel Talia Mae

Update: 24 Mar, 2023 @ 4:32pm

- Leave dead crew (seated or unseated) attached to the boat.

Update: 21 Mar, 2023 @ 10:35am

- Made Carp Boat capable of be retextured
- Added 'Rusty' Carp Boat texture
- FIxed geometry on Zodiac wreck to prevent players from getting stuck.

Update: 15 Mar, 2023 @ 9:03am

- Eliminate double 'start engine' prompt when using with Expansion Vehicles mod (thanks Designful & Wardog)
- Make the 'Anchor Rope' safe to pick up (in case it is accidentally spawned by an Admin)
- Added new SeaDoo vehicles