Rivals of Aether

Rivals of Aether

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Update: 21 Jun, 2024 @ 11:08am

v1.132

Dtilt:
-increased endlag

Utilt:
-Monika can move left or right during attack now

Ftilt:
-added Extra hitpause to each hit

Dair:
-removed untechable (idk why that was there all this time, its an oversight i swear--)

Nspecial/Fspecial:
-altered the censored sprites of the stronger versions for better visibility on darker stages

Update: 18 Mar, 2024 @ 4:50am

v1.131

stats:
-lowered regular gravity and hitstun gravity

Jab/Nair:
-lowered damage for 1st hit

Ftilt:
-multi hits have increased hitstun

Dash attack:
-lowered damage
-increased hitpause and hitstun for 1st hit

Fair/Bair:
-lowered damage

Dair:
-increased damage and hitpause

Nspecial:
-increased damage and hitstun for Strong version

Dspecial:
-lowered total damage
-increased hitstun

Fstrong:
-can charge Buffsuki attack

Update: 9 Mar, 2024 @ 5:03am

v1.130

Update: 9 Mar, 2024 @ 4:26am

v1.129

Fstrong: Natsuki can now become Buffsuki

(also Fspecial parry stun should work)

Update: 13 Feb, 2024 @ 5:23am

v1.128

Update: 8 Feb, 2024 @ 6:52am

v1.127

Update: 6 Sep, 2023 @ 12:10am

v1.126

Ftilt:
-shortest combo has increased SDI and Drift

Utilt:
-reduced damage and hitpause

Dtilt:
-increased endlag
-added slide on startup
-increased startup (that can be shortened when sliding into an opponent)

Dash attack:
-raised 1st hitbox knockback angle
-reduced damage for 2nd hitbox

Fstrong:
-lowered knockback angle for final hitbox

Uair:
-increased startup
-reduced endlag and added whifflag
-increased size of both hitboxes

Specials:
-fixed oversight where charged versions of summons could have their increased startup ignored by mashing
-altered knockback for Up special again so it actually works this time (or at least better)

Update: 15 Aug, 2023 @ 4:42am

v1.125

Nspecial:
-added air stall on start up

Fspecial:
-added air stall on start up

Dspecial:
-added air stall on start up

Update: 22 Jul, 2023 @ 1:28am

v1.124

Ftilt:
-Made cancel windows become available later (should utilize more hitboxes as intended)
-Damage readjusted (Final hitbox deals less damage the more hits used)
-only 1st couple of hits have angle flipper 9

Fstrong:
-Multi hits ignore projectiles
-reduced damage and raised knockback angle for Final hitbox

Fair:
-added whifflag
-reduced landing lag
-slightly reduced hitbox duration

Uair:
-increased endlag
-reduced landing lag
-increased base knockback for early hitbox
-reduced hitpause for late hitbox

Nspecial (Sayori):
-slightly increased hitstun multiplier
-lowered knockback angle
-slightly increased lingering knockback for Strong version

Uspecial:
-reverted angle flipper back to 9 (in case attack doesn't fully connect, multi hits now have reduced hitstun multiplier)
-increased hitbox size for multi hits
-invincibility added during attack
-reduced horizontal drift

Update: 5 Jul, 2023 @ 12:31pm

v1.123

Ftilt:
-multi hits now have angle flipper 9
-lowered knockback angle for launcher hitboxes

Uair:
-lowered knockback angle for early hitbox
-raised knockback angle for late hitbox

Nspecial:
-slightly increased knockback for lingering hitbox
-changed priority of both hitboxes (Sayori should now always hit last if both hitboxes connect)

Uspecial:
-reduced total damage
-changed angle flipper of 1st hitbox to 4 (should hopefully prevent cheese of accidentally sending opponents downwards)