Garry's Mod

Garry's Mod

TFA-VOX Extra Callouts
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Update: 14 Aug, 2023 @ 3:44am

- Added new callout: Airborne Vehicle

Trigger a callout when the player is inside a vehicle and airborne. Has minimum duration and height off the ground settings

- Added option to toggle on/off weapon jam and clear callouts individually

Update: 11 Aug, 2023 @ 1:19am

- I did something stupid

Update: 11 Aug, 2023 @ 1:10am

- Added grenade throw support for VManip quicknade

Personally I'm unhappy with the implementation, as it's literally hijacking the VManip netmessage, but it's the only feasible way I could implement the function

If it starts causing trouble, you can disable the interaction through the module settings.

Update: 9 Aug, 2023 @ 8:43am

- Apparently I had left a printer on

Update: 9 Aug, 2023 @ 8:24am

- Added new callouts

Compliment Ally
- Callout that triggers when a friendly NPC/Player kills a hostile NPC/Player

Enter/Exit Vehicle
- Entering or Exiting a vehicle triggers a callout
- Separate callouts for driver and passenger seats (tested with Simfphys vehicles)

Roadkill
- Running over an NPC/Player triggers a callout
- Separate callouts for hostile and friendly kills

Update: 23 Jul, 2023 @ 11:23pm

- Fixed not having a weapon causing the weapon jam module to freak out

Update: 11 Jul, 2023 @ 1:24am

- Typo

Update: 11 Jul, 2023 @ 1:23am

- Added weapon jammed callouts (ArcCW/Arc9)

Update: 4 Jul, 2023 @ 1:06am

- Potential fix for friendly fire callouts triggering after death

- Takedowning callout will now trigger if the player is holding the BSMod punch weapon

Note that since there is no way to differentiate between who is doing the takedown vs the takedown victim, any player who is holding the weapon whilst being takedowned will trigger the takedown callout, rather than the reaction.

I cannot fix this.

Update: 24 Jun, 2023 @ 4:30am

- Updated friendly killed callout

Hopefully fixed errors regarding sndtbl

Players killed by non-NPC/Player sources trigger killedbyenemy