Total War: WARHAMMER III

Total War: WARHAMMER III

Trajann's Khorne Mods Compilation
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Update: 21 Jul, 2024 @ 5:32pm

Update: 20 Jul, 2024 @ 6:13pm

Update: 17 Jul, 2024 @ 4:59am

Update: 13 Jul, 2024 @ 4:22am

Update: 11 Jul, 2024 @ 4:33am

-All units now have the standard 35% spell resist that comes with being Khornate

-Most characters skills/items/abilities were nerfed, a few buffed. Some stats adjusted. To compensate, all characters are cheaper to recruit and maintain.

-Many units had their set id's changed, meaning they are buffed by different tech/skills now.

-New contact effect exclusive to Khorne, Bloodflame! Deals a small amount of damage over time, grants weakness to fire, and reduces healing received. It also counts as both flaming ad magical. This is giving to many ranged units, and replaces certain existing contact effects, most notably poison and flammable.

-Units that had a vanilla breath attack were given a Khorne-specific one instead.

-A few units had some stat adjustments, nothing super major.

-Many units had their weapon damage types changed i.e. flaming attacks/magic attacks

-Many units had their model sizes adjusted to be more in-line with the vanilla versions.

-After much feedback, the visual effects on Hespia, the Infernal Tyrant have been drastically reduced.

-A few units had their models changed visually, most notably the Slayer's Horde RoR.

-The Blood Saurian and Behemoth of Khorne have been reworked, and now feature Skink riders!

-Any unit considered to be a Blood Shrine now has both the Blood Shrine and Warshrine of Khorne abilities.

-A few Khornate lizardmen units were given missing abilities from their vanilla counterparts

-A fair amount of unit cards were updated, and if you notice some that look especially good, they are done by Wala! I'm hoping to incorporate more cards as he makes them.

Update: 17 Jun, 2024 @ 10:55pm

Update: 9 Jun, 2024 @ 10:03pm

Update: 7 Jun, 2024 @ 8:54pm

Update: 6 Jun, 2024 @ 6:17pm

Update: 15 May, 2024 @ 4:05pm