Total War: WARHAMMER III

Total War: WARHAMMER III

Trajann's Khorne Mods Compilation
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Update: 24 Feb, 2024 @ 5:28pm

Update: 2 Jan, 2024 @ 7:08pm

Update: 16 Dec, 2023 @ 6:44pm

Christmas has come early!

In my biggest update ever, the time has come to deliver on the most requested feature when it comes to my mods. ALL undivided lords within the Warriors of Chaos (Archaon, Kholek, Sigvald and Be'lakor) now have access to EVERYTHING within this compilation! No longer are Khorne's toys limited to just Skarbrand and Valkia. Now all the undivided lords can dominate the world with Khorne's arsenal of warriors, beasts and daemons. But it's not just them, Daniel is getting some love too! Being a daemon-only faction, he only gets access to a small portion of the units. But still, it should be a welcome addition to his campaign! Now, I'm sure you have questions, so let's break things down.

Who gets what?
Archaon, Kholek, Sigvald and Be'lakor get access to all content within this compilation. That means all base units, all regiments of renown, and all characters. Basically, anything that Valkia had access to before, now all of them get it. For Daniel, anything that's classified as "daemonic" is added to his roster. Naturally, that list of units isn't massive. He gets a handful of new units and a couple of characters. But still, there should be enough new toys to bring a bit of excitement to his campaign.

How do they get it?
Before this change, Valkia recruited these units via the RoR system, having the units replenish every few turns. Due to the warband system being incredibly complicated to figure out, this was the simplest way to grant access to these units. However, with this update things have changed. Now in order for the WoC to recruit these units, a mod made by zerg93 is required. This mod allows the WoC to recruit units locally, like most other factions do. The warband system is still there, as are daemonic gifts. The mod just enables the option to recruit locally. This system only applies for the base units. RoR's and characters are recruited through the typical means. Thankfully, if you have no interest in playing the WoC and just want the new content for Skarbrand or Daniel, you can safely disable the local recruitment mod and things will still function fine for those 2 races. ONLY the WoC requires the additional mod to recruit the base units. Please give a MASSIVE thank you to zerg93 for his mod, as it's what made this change possible!

What else has changed?
Well, a lot. About 90% of the content within this compilation has been rebalanced or reworked. Some changes are quite small, a stat tweak here or there. Other changes are more drastic, reworking how the unit works entirely. As a rule of thumb, my custom units were brought more in-line with the vanilla unit they're based on. The stat changes follow (for the most part) the rule that the unit has increased melee attack, reduced melee defence, a small bump in weapon strength, and a small price increase when compared to the vanilla counterpart. There are other changes as well, but those are the ones that affect basically every unit. As far as balance goes,with so many units it's a little hard to balance them among each other. I did my best, but please give any feedback you have regarding a unit feeling too strong/weak.

What about the individual Khorne mods?
Before I update my entire library of mods, I felt it was best to only update the compilation for now. Because of how massive the changes are, the compilation now functions as sort of a beta test. I'm looking for any feedback or bugs you encounter for anything within this compilation! I'll have it like this until Christmas, where by then hopefully everything will be ironed out and I can update the individual mods! Again, if you encounter any problems don't be afraid to post them. If everything is smooth and there's no issues, let me know too!

What about your mods for the other gods?
Don't worry, the update my Khorne mods received also goes for the other 3 gods! Those units are treated the same way as the units within this compilation, getting the new recruitment system as well as updates! I'll also be updating ONLY the compilation of the other 3 gods, until I get verification that everything is working properly. So please go there and let me know how the new update feels!

Boy, that was a lot. This has been an immense amount of work, but I know it's something the community has been desperately wanting. I know this has been a big info dump, so please don't be afraid to post any questions you might have and I'll do my absolute best to clear things up! Thank you all for your continued support of my content. This update is for all of you that have stuck with me for over a year, and have been patiently waiting for this update to arrive. From the bottom of my heart, I hope that you enjoy it. Happy holidays everyone!

-Trajann

Update: 29 Nov, 2023 @ 9:19pm

Update: 30 Sep, 2023 @ 9:16pm

Update: 10 Sep, 2023 @ 12:03am

Update: 3 Sep, 2023 @ 9:28pm

Update: 1 Sep, 2023 @ 11:30pm

Update: 31 Aug, 2023 @ 11:46pm

Update: 31 Aug, 2023 @ 9:19pm