Dwarf Fortress

Dwarf Fortress

Vanilla Weapon Overhaul (v3.4)
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Update: 17 Jan, 2023 @ 12:19pm

v2.1
Minor balance change, war hammer needed a slight toning down
- War Hammer bash velocity from 3.5x to 3x

Update: 15 Jan, 2023 @ 11:10am

V2.0
All melee weapons adjusted in some way
- Equip requirements adjusted for large weapons: more accessible to equip multigrasp but nearly-impossible to single-grasp
- Multiplied large weapons' velocity multipliers by 2 (so a standard attack went from 1.25x to 2.5x velocity), giving them high damage potential so that there is a reason to sacrifice a shield for them
- Reduced Great Axe and Maul size from 1600 to 1400, weapon size only really affects weight and 1600 made them a bit too heavy
- Lowered all slash contact areas by 25%, allowing slash contact area to be a factor against giant enemies (will only affect slashes against standard races for the dagger)
- Further lowered the contact area of some blunt attacks to increase their effectiveness against armor, mace in particular should see the most benefit
- Further lowered the contact area of all piercing attacks: depending on strength, weapon quality, weapon skill, and creature size, they may be able to damage or pierce armor of equal material.

Update: 8 Jan, 2023 @ 8:59am

v1.3
Ranged rework
- Ammo is much smaller and lighter: arrows went from size 150 to 15, bolts from 150 to 10, and blowdarts from 20 to 5
- Bolts and arrows differentiated: bolts had their contact area reduced from 5 to 3, arrows had theirs increased from 5 to 30
- Bolt and arrow penetration depth reduced from 1000 to 500
- Crossbows and Bows’ shooting force increased from 1000 to 1500, blowgun shooting force increased from 100 to 500
- Crossbow max velocity from 200 to 600, bow max velocity from 200 to 800

Update: 6 Jan, 2023 @ 5:34pm

v1.2
- Velocity boosts to most blunt weapons, from 2x to 3.5x in most cases (from 2.5x to 4.5x for flail)
- Maul contact area reduced from 100 to 75
- Flail contact area reduced from 200 to 100
- War hammer bash converted to pseudo-blunt (edge with 1 penetration), should be selected more now
- War hammer claw attack contact area reduced
- Sword and halberd stab contact areas reduced to make them more stab-like

Update: 5 Jan, 2023 @ 2:03pm

v1.1
- Maul size further increased from 1400 to 1600
- Flail size increased from 500 to 700
- added bashing with the hilt for longswords and two-handed swords

Update: 4 Jan, 2023 @ 9:40am