DayZ
More Explosives
Showing 1-10 of 11 entries
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Update: 10 Jul, 2023 @ 5:22am

- Fixed default mounting mode

Update: 10 Jul, 2023 @ 2:50am

- Added feedback for players when mounting an explosive is not possible (e.g., "No valid target selected")
- Added time till next raid time slot when trying to mount an explosive while outside the raid schedule
- Added option to only allow mounting of explosives during a scheduled time (previously it was just the actual damage dealing that was affected by the raid scheduling)
(see `canOnlyMountDuringSchedule` <https://github.com/PhilippVidal/MoreExplosives/wiki/Installation-&-Configuration#explosives>)
- Added option to allow parenting of explosive to their target (e.g., explosives will move with a gate when it's opened)
(see `parentExplosivesToTarget` <https://github.com/PhilippVidal/MoreExplosives/wiki/Installation-&-Configuration#mod-settings>)
- Added direct damage dealing to the main target to bypass instances where area damage hit detection does not work properly (e.g., inside some houses when using a vanilla dayz explosion for hit detection)
- Added option for Area Damage dealing:
- No area damage,
- DayZ (anything that would be hit by a vanilla dayz explosion will be hit),
- Sphere (manual hit detection for anything within the explosion radius)
(see `areaDamageMode` <https://github.com/PhilippVidal/MoreExplosives/wiki/Installation-&-Configuration#mod-settings>)
- Added ability to choose different mounting modes:
- Any surface,
- Any base building object,
- Any selected object (marked as mountable inside the config)
(see `mountingMode` <https://github.com/PhilippVidal/MoreExplosives/wiki/Installation-&-Configuration#explosives> and `MountableExplosives` <https://github.com/PhilippVidal/MoreExplosives/wiki/Installation-&-Configuration#object-settings>)
- Fixed an issue that prevented the display of the military detonator from showing proper connection information
- Added custom hologram class, this means that the compatibility mods will not be required anymore
- Added ability to select which parts on a base building object allow mounting
(see `MountableParts` <https://github.com/PhilippVidal/MoreExplosives/wiki/Installation-&-Configuration#object-settings>)

Update: 15 Mar, 2023 @ 2:36am

- added `GetRaycastDistance_MOE` function to hologram class for easier overriding of explosive mounting distance
- slighlty increased default mounting distance from 1.0 meters to 1.5 meters
- changed default key for detonator mode switching to `X` to be more in line with switching of weapon fire mode
- made all detonators, receivers and timers repairable with electronic repair kits

Update: 10 Mar, 2023 @ 1:56am

- fixed placement issue

Update: 1 Feb, 2023 @ 7:28am

- Fixed naming for cycle detonator mode keybind in settings
- Fixed global door/gate raid only setting
- Changed distance and distance check for explosive & trigger manipulation
- Added door raid only setting to explosive description

Update: 22 Jan, 2023 @ 2:31am

- Changed order of actions on explosive to prevent accidents
new order: manipulate explosive -> placement -> manipulate trigger
- Fixed detonator being convertable when connected to a receiver
- Fixed players being able to clip their head through base walls by punching a mounted explosive

Update: 18 Jan, 2023 @ 4:34am

- added raid scheduling
- improved crafting for gunpowder

Update: 14 Jan, 2023 @ 2:26am

- fixed crafting recipes
- fixed distance multiplier calculation
- added define

Update: 12 Jan, 2023 @ 7:21am

- Removed workbench scripts from pbo as they are useless in there

Update: 12 Jan, 2023 @ 6:35am