Arma 3
Special Stealth Uniform Units
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Update: 17 Jul, 2024 @ 9:33pm

The Orynthal faction has updated uniforms and re-skinned primary weapons. Sidearms have been switched from .45 pistols to the new Reaction Forces "Desert Eagle."

Coming in the next few updates: I will begin reskinning vehicles and backpacks to move away from the LDF Geometric camouflage scheme.

Update: 15 Jul, 2024 @ 7:41pm

Something went wrong with the last upload.

Need to roll back to the last verified working version.

Update: 15 Jul, 2024 @ 6:31am

After much discussion with my Arma Unit, I'm beginning the transition from the units being part of the vanilla Arma Universe to their own fictional identity.

We've deliberated and come to the conclusion that with the edits I have planned that these factions are no longer really identifiable as LDF and Spetsnaz.

Please join me in welcoming Orynthal and Balvania to the Arma collective.

Update: 11 Jul, 2024 @ 5:42am

Mortar Site blueprints updated.

Update: 9 Jul, 2024 @ 9:31pm

Added additional variation to Mortar Site blueprints.

Update: 8 Jul, 2024 @ 6:49pm

co10 Escape missions are now part of the download package.

It's my first time packaging missions with a mod on the workshop. Please let me know if you have any issues.

Update: 7 Jul, 2024 @ 9:09pm

Forgot to include a Server Key. How embarrasing. ;)

Update: 7 Jul, 2024 @ 9:01pm

LDF - Received new pickup trucks and a new Recon UAV Specialist.

Spetsnaz - Now has access to the Commando Mortar.

FIXED: A few texture misalignments and sanitized weapon/ammo loadouts to be more cohesive.

Update: 14 Mar, 2023 @ 6:14pm

Fixed typo in LDF Special Weaons Crate config.

Update: 14 Mar, 2023 @ 4:39am

Created new LDF and Spetsnaz subfactions specific to co10 Escape mission making.

Created new base class inheritances for all units. Units are not just cookie cutters of inherited classes.

New Legbags for both factions. Radio Pack for Spetsnaz.

Expanded unit types for both faction utilizing weapons from Western Sahara.

Modified unit loadoouts for both factions (Mainly removed Chemlights and added extra FAKs to units. Reordered magazines to try to place more primary ammo in vest slots and throwables into uniforms.)

Changed Special Forces LDF units weapons to utilize RCOs instead of integrated optics.

All units now have SSU NVGs.