Project Zomboid

Project Zomboid

More Smokes
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Update: 30 Jan, 2023 @ 7:59am

Update Version 1.03
- Added cultivation bonus for tobacco processing - every 2 levels in cultivation gives a 10% chance to gain additional useable tobacco when processed
- Added cultivation bonus for cannabis processing - every 2 levels in cultivation provides +1 useable product when processes
- Added Sandbox options for Harvest Amount, Grow Time, and Rot Time - BE AWARE YOU SHOULD RESTART YOUR GAME/SERVER WHEN CHANGING THESE SETTINGS
- Changed water level maximum to 100 to avoid the abundant amount of crops that would then have low health and give next to nothing on harvest
- Renamed a custom addition to the requested name

Update: 27 Jan, 2023 @ 7:57am

Update Version 1.02

- Changed the Paranoid Smoker trait to Paranoid Toker - Looking to avoid any name space code issues with "smoker"
- Added another variable in the stoned moodle code to help double check its status before running
- Fixed a handful of recipes that didn't allow loose cannabis to be used but allowed zip lock bag versions
- Fixed an overlap of names of items that stopped one from being crafted
- Swapped some recipe sounds as the originals didn't function properly
- Also swapped some prop hands for animations of some recipes for a slightly better look
- Added smoker trait code for blunts...small oversight forgot about the nicotine from tobacco wraps

Update: 26 Jan, 2023 @ 7:56am

Update Version 1.01 - Official Launch update

- Repainted growing sprites to match closer to the vanilla game style. Softened edges and lighten shadows to align contrast of surroundings. May still appear to be a little "out of place"
- Added recipe magazines for custom additions to allow crafting of Blackwood Blunts, Indigo Fog Joints, Cannabutter Green Dreams
- Updated a few small translation files for cleaner visuals on a couple tooltips

Update: 25 Jan, 2023 @ 9:59am

Update Version 1.00 - Initial Release

--GENERAL
- Sandbox options have been added for loot rate + spawn multiplier. This is to assist with finding the correct amount for the varying loot settings people have on servers or in single player games
- Sandbox options are included for influencing the varying stats of when you are stoned to accommodate those who play at varying time lengths + if you want the mechanics to be just a bit different for yourself.
- Item distribution was carefully designed not to be over influencing loot pools.
- Custom Randomizer code added to Smoke Kit items that has a chance to give you 95% of the available items in the mod (you might need to open a lot of boxes though)
- These smoke kits should be the primary source of quite a few items to avoid loot pool pollution.
- A few bonus items are included in the mod as they were part of the backers/sponsors package but can still be spawned in by admins and recipe magazines are there but not in the general loot pool
- Translation files were purposefully fully written out for anybody seeking to assist in localization in other languages
- I may attempt myself using a translator but would rather a native speaker do it correctly
- Tons of tooltips were added in the hope to help navigate the intricacies of the mod
- Many recipes were given the isHidden features as to not overwhelm your crafting menu.

--STONED MOODLE
- Custom stoned moodle has been coded in utilizing the moodle framework by Tchernobill
- This moodle will be influenced directly by how much cannabis you consume
- The moodle has 4 levels of how stoned you can become that impact stats on an ongoing basis
- Will reduce stress, unhappiness, and boredom a small bit over time while stoned
- Will provide some pain relief, to a certain degree of course depending on your injuries or level of overall pain
- Will slowly increase your thirst and hunger while stoned

--TRAITS AND CULTIVATION SKILL
- A cultivation skill is included that provides the foundation for processing tobacco and cannabis products
- No skill books will be found but the xp requirements are lower than typical to accommodate this
- Progression is designed to be quick in the beginning and harder near the final levels
- Higher grade recipes for edibles and smokable products are locked behind cultivation levels
- Stoner Trait added that will provide you with a 20% boost, at default settings, to the positive benefits of being stoned.
- Stoner Trait also boosts stoned values gained from products but your stoned level diminishes quicker
- Stoner Trait gives +1 to Cultivation skill and also adds in the basic recipes for processing raw products and rolling joints
- Paranoid Smoker Tait added will increase stress instead when smoking or eating cannabis products
- Paranoid Smoker Trait will not gain the benefits of reduced stress over time while stoned
- Paranoid Smoker Trait will also get large moments of panic on any consumption of cannabis
- Paranoid Smoker Trait will have their panic loss greatly reduced while high, therefore staying in a state of panic longer
- Traits have dependencies stopping you from taking both Stoner and Paranoid Smoker. Also Paranoid smoker cannot be combined with a few other Panic related traits.

--FARMING
- Grow Tobacco and three different cannabis strains built into the Bikinihorst Farming Framework (permission granted)
- Cannabis will have Northern Lights, Purple Haze, and Sour Diesel
- All plants have custom sprites for every growing phase including a rotten and destroyed sprite
- Custom seed packets for each new plant that contain enough seeds to plant 4 plots
- Recipes included for unpacking and repacking up seed packets
- Plants will take approximately a month of in game time on default settings
- Harvesting 4 plots (1 seed packet) will yield between 0.5 and 0.8 of unprocessed product
- Minimally you will get the same number of seeds returned to you or a little more depending on your farming skills and whether or not the crop was abundant

--PROCESSING PRODUCTS
- All drying will automatically occur, no trimming is necessary as it is assumed to be done on harvest
- Tobacco will automatically dry within 3 weeks after harvest and cannabis within a week
- Dried cannabis can then be placed in a closed jar for 2 weeks to properly cure
- Drying and curing will finish in containers, bags, held, or placed (dropped too depending on your whitelist)
- Custom textures included to clearly indicate a change of state in the model upon completion of drying or curing
- Icons have color borders to represent stage progression red if its working / yellow means ready for the next step / green is complete
- A failsafe recipe for removing buds early is in place - it is not recommended to use as it will reset your curing timer
- Dried tobacco can be shredded into Loose Tobacco using a sharp tool or scissors or converted into a wrap for cigars / cigarillos / blunts
- Cured Cannabis Bud can be processed with your hands or a grinder which will provide you 2 more units of processed bud

--TOBACCO
- Recipes for rolling cigarettes, cigarillos, and cigars
- Models and related textures for various smokables to have ground version and smoking versions
- Recipes for chewing tobacco and 3 flavored shisha tobacco to be used in hookahs
- Custom tobacco can models, once used you can repurpose the empty can to repack more
- All items can be put into a pack or box. Cigarette packs can further be placed into a carton
- All tobacco products will alleviate smoker needs

--CANNABIS
- Recipes for rolling joints and blunts
- Models and related textures for various smokables to have ground version and smoking versions
- All items can be put into a pack or box each with a various unique package design
- All loose cannabis can also be placed in a zip lock bag or removed from those bags
- All cannabis products will impact your stoned stat

--MIXED
- Spliff recipes for the 3 cannabis strains + tobacco
- Mixed product halves the stat impacts of both cannabis and tobacco.
- Can put them into 3 different packs based on the base strain used in the recipe

--EDIBLES
- Recipes added to craft cannabutter, chocolate bars, brownies, cookies, and gummies
- A higher tiered version of cannabutter called Green Dreams is added
- Majority of final products will require first crafting cannabutter
- Cannabutter can also be used in other evolved recipes just like regular butter (will not make other items impact stoned stat...yet)
- Many of the recipes follow similar requirements as cake and cookies in the vanilla game
- Added various failsafes for dumping items if they are burnt or have issues
- All cannabis infused edible products will impact your stoner stats

--PIPES/HOOKAHS/BONGS
- 3 Basic Smoking pipes added
- Glass Pipes added with 4 different textures, a pink one named Marv Glass
- Hookah added with 3 different textures
- 5 bongs added, 4 main ones have 4 different textures adding up to 16 bongs + a PokeBong
- All Pipes and Hookahs can be used with tobacco or Cannabis products
- All Bongs can be used with cannabis products
- Used the loading bullets animation and static models to simulate loading and unloading Bongs and Pipes
- All tobacco products will alleviate smoker needs
- All cannabis products will impact your stoned stats