Rivals of Aether

Rivals of Aether

Enter the Golden House (VS. Childe)
Showing 1-10 of 10 entries
Update: 21 Dec, 2024 @ 9:12am

v1.6

= Fixed hud not working properly and putting errors on the game

Update: 24 Oct, 2024 @ 1:53pm

v1.5

Phase 2:
= Added failsafe to constantly keep players in the hitstun state while they are in the transition cutscene

Phase 3:
= Workshop articles now also get removed on retry

Workshop Compatibilities:
+ Added Farlander Steve compatibility

Update: 14 Oct, 2024 @ 12:43am

v1.4

General:
= Elliana's overheat meter now draws correctly without mixels
= Teching the wall is now more forgiving
= The retry option in the stage should now reset the stage properly, including refreshing players
= Basecast articles now get deleted with the retry option too (other than gems I can't touch gems)
= Fixed the retry option not letting you move properly after a reset
= The end menu now always starts on the abandon button
= Childe's attacks now don't apply to kragg's rock shards
+ Added a new intro animation where you literally enter the Golden House

Phase 1:
= You can no longer touch him for most of the transformation sequence (he has no mask_index while transforming)
= Slide slash should no longer trigger Childe's wall behaviour when he reaches the fire wall
+ Shield now refreshes properly on a retry in the stage

Phase 2:
= If Childe tries to do the combo attack and detects a solid object in front of him, he will trigger the combo attack
= Slide slash should no longer trigger Childe's wall behaviour when he reaches the fire wall
= You can no longer touch him for most of the transformation sequence (he has no mask_index while transforming)
= Fixed the movement in the transformation seqence to phase 3 stopping childe differently
= Fog from the transformation sequence to phase 3 no longer stays if Childe is somehow not in the attack
- Turning Sweep hitbox width decreased (48 -> 8)

Phase 3:
= You can no longer touch him when he dies (he has no mask_index while dying)
- Turning Sweep hitbox width decreased (48 -> 8)
- Hydrospout hitbox width decreased (48 -> 16)

Update: 21 Oct, 2023 @ 1:13am

v1.3

General:
= Fixed parallax effect for the stage
= Overhead hud is now affected by the [hud_offset] variable
= No deaths bonus increased (5000 -> 7500)
= Fixed animation for the stars appearing under the rank for team mode

Phase 1:
= Fixed shield gauge not displaying on the last shield

Phase 2:
= Fixed shield gauge not displaying on the last shield

Phase 3:
= Fixed issue where Childe would attack as he is about to finish the intro for the phase, making the fight set in fog

Update: 6 Aug, 2023 @ 8:44am

v1.25

General:
= Fixed issue where he compatibility with fire walls won't activate on the right wall
+ Added compatibility for projectiles for the fire walls
+ Added the "touched_childe_wall" to both articles and projectiles when they spawn (note they will still have a frame that will pop an error, simply check if the variable exists)

Phase 2:
= Fixed issue where Childe using Dark Leap would warp to the last targeted player if he was hit while charging the attack

Phase 3:
= Fixed issue where Childe using Dark Leap would warp to the last targeted player if he was hit while charging the attack

Update: 30 Jul, 2023 @ 2:13pm

v1.2

General:
= Fixed issue where characters that use clones can draw their huds multiple times
= Teching the walls now has the same time window as normal walls
+ Added failsafe in case Childe gets launched off to the top and dies so it won't happen
+ Added compatibility with the fire wall borders with players objects, check for [touching_childe_wall] to detect collision with it
+ Articles now have collision with the fire wall borders if [ignores_walls] is false
+ Rank requirements decreased (C: 30000 -> 28000 | B: 38000 -> 36000 | A: 46000 -> 44000 | S: 54000 -> 52000)

Phase 1:
= Childe no longer gets stuck to wall if he tries to dash into you while being next to a wall
- Shield can now only regenerate up to 3 times

Phase 2:
= Childe no longer gets stuck to wall if he tries to dash into you while being next to a wall
= Hopefully fixed issue where Childe would follow you on the ground as he does a dark leap, and only as soon as the ring animation ends he will strike
- Shield can now only regenerate up to 3 times

Phase 3:
= Hopefully fixed issue where Childe would follow you on the ground as he does a dark leap, and only as soon as the ring animation ends he will strike

Update: 23 Apr, 2023 @ 2:53pm

v1.15

i forgot to remove a debug print lol

Update: 23 Apr, 2023 @ 1:13pm

v1.1

General:
= Fixed issue where riptide consume blasts would stack if the player is unhittable
= Fixed graphical issue when the riptide consume blast hits players that didn't actually get the mark at all get the electro version regardless, it now spawns effects based on the riptide effect that was consumed
= Fixed issue where Childe wouldn't turn around to attack if he needs to
= Added leeway for slightly longer intros so Childe won't just attack if the intro uses an attack index
= Characters (that I know of) that use clones should hopefully not break the game (plusle and minum are the only exception they stack huds but i can't do anything)
= Death messeges are now based on the last attack that killed (unless it doesn't have a specific messege, then it gives a random tip)
= Updated tracking AI so he stops attacking when there's no player alive
= Updated ranking system, the score threshholds are now higher but so are the multipliers
+ Added retry/quit for when you win/lose
+ Parrying without getting hit now adds a bonus to your parry score
- In Lv. 70 mode, if a player is under 100% they will bounce off the fire walls, the walls can also be teched off

Phase 1 - Hydro Vision:
= Childe's fight mode detection is now based on distance from players/their hitboxes rather than attacks they are using
= Fixed issue where he would do an extra attack if he is hit in a specific timing
= Shield regeneration is visible in a new meter
= Hopefully fixed issues where Childe won't transform to phase 2 from phase 1
= Childe now bounces off the fire walls
+ Childe can now walk randomly around the stage if he isn't attacking
- Max HP decreased (normal: 300 -> 200 | hard: 450 -> 300)

Phase 2 - Electro Delusion:
= Fixed issue where he would do an extra attack if he is hit in a specific timing
= Shield regeneration is visible in a new meter
= Childe now bounces off the fire walls
+ Childe can now walk randomly around the stage if he isn't attacking
- Max HP decreased (normal: 300 -> 200 | hard: 450 -> 300)

Phase 3 - Foul Legacy:
= Childe's fight mode detection is now based on distance from players/their hitboxes rather than attacks they are using
= Fixed graphical issue where Childe's idle in phase 3 doesn't go to the bow idle after using a bow based attack
- Max HP decreased (normal: 450 -> 300 | hard: 675 -> 450)

Update: 27 Jan, 2023 @ 9:09am

i forgot to set it as finished

Update: 27 Jan, 2023 @ 2:28am

v1.0