RimWorld

RimWorld

Persona Mechanoid Pawns
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Update: 24 Dec, 2023 @ 3:38pm

Added support for Mechanitor Command Range Extenders https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2884038189

Added support for Bandwidth Enhancer https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2888505789

Update: 21 Dec, 2023 @ 11:15am

Added in some more replacement body parts for missing fingers, hands, and feet.

Fixed an oversight causing prisoners to leave depleted energy cells despite not being persona mechs.
Credit to イムカ for alerting me to the problem and even providing a fix!

Update: 19 Dec, 2023 @ 6:28pm

The storm

Major update:

Is save compatible, but will throw some errors, make sure to have Harmony loaded & factor in new game play!

~ Now requires Harmony

+ Energy / Charging overhaul: Bioelectric cells are rechargeable, new mechanically realized mech-charger like building to charge them up alongside reworked visuals, sounds, and more!

+ Repairing / Operations rework: Functions similarly to real mechanoid repairing, counts as smithing work, repairs require mechanitors or a normal mech to perform!

+ Reworked Health Tab: Displays capacities as mechanoid versions, allows "Repair-Self" to be toggled on, allowing persona mechs to repair themselves without needing to be a mechanitor.

+ Better Integration: Tons of tweaks and changes of how and what persona mechs can interact with, one good example being their newfound inability to use subcore scanners. However it's compensated by a new race-only recipe to make higher tier subcores at an encoder workstation, with cool effects and increased cost!

+ A whole bunch of other tiny additions too specific to easily mention.

~ Major stat tweaks across items and race to fit new game play.

~ New descriptions, tooltips, item names, and messages to hopefully better convey reworked mechanics.

~ New "Visor" head texture.

- Removed most mechanical tie-ins with other framework mods like MHC: still compatible but the base mod is now feature independent!

Update: 13 Dec, 2023 @ 9:43pm

Added charge cycle ability / upgrade, allows a persona mech to recharge normal mechs to 50% at the cost of 15 waste packs

Added Gilded Casing upgrade, a luxurious social impact / beauty focused upgrade.

Added a patch that disables the electrical eating effect when "Common Sense" is loaded to prevent problems.

Added new potential segments to name generation.

Persona mechs no longer lose sleep unless they have the "Performance Cycler" upgrade installed which gives them a rest rate decay in exchange for varies buffs.

Tweaked descriptions and balance of some things.



The calm before the storm.

Update: 9 Oct, 2023 @ 7:22pm

Trader stock tweaked

Update: 8 Oct, 2023 @ 7:28pm

Lowered the Toxic Waste Pack production of Persona Mechs, it now takes 15 days instead of 5 to generate 5 waste packs.

Update: 28 Sep, 2023 @ 4:48pm

Persona mechs can no longer wear gas masks or cloth face masks.

Rebalanced resurrection charge costs of the mech resurrection ability, it is now: Light(0) Medium(1) Heavy(3)

Update: 25 Jul, 2023 @ 11:27pm

Mech faction will now use mechanoids 99 years and under, this makes them all clean and white!

Nerfed the archotech core accelerator, other minor stat tweaks to upgrades.

Updated some of the faction buildings

Update: 21 Jul, 2023 @ 2:17pm

Small crafting recipe tweak

Update: 21 Jul, 2023 @ 3:14am

Fixed actual mechanoids not showing up in caravans

Added 1 new upgrade, the Field Mechanoid Resurrection Unit

Added More robotic trade tables for persona mech faction bases & visitors

Added a cool looking robot arm to the persona mechanoid workstation

Tweaked stuff