RimWorld

RimWorld

Persona Mechanoid Pawns
Showing 31-40 of 42 entries
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Update: 19 May, 2023 @ 7:59pm

New art for MHC repair kits.

Some other minor tweaks.

Update: 18 May, 2023 @ 12:00pm

Vanometric power cells can now be deconstructed for 2 salvaged power cells

Update: 18 May, 2023 @ 1:51am

Removed Community Framework support for the construction of persona mechanoids, now handled by Mechanical Humanlikes Core!

Persona mechanoid children are no longer a thing! Constructed persona mechanoids start off as fully generated adults!
(They are random colonist pawns, except that they do at least get a cool alternate "childhood" backstory to indicate they were rebooted by the player! The cores you get in game are all from somewhere prior either way, so prior ages and histories make sense. Rimworld colonies lacks the tech to make custom cores anyway!)

Added "Performance Cycler" upgrade, just a circadian half-cycler for persona mechanoids.

Added "Archotech Core Accelerator" upgrade, increases consciousness by 50%! (can not be crafted)

Replaced generic brain shock with cooler "system shock" hediff, very similar.

Added 3 new backstories!

Fixed persona mechanoids not performing self maintenance.

Improved descriptions for the race and various items.

Plenty of other minor tweaks!

Update: 17 May, 2023 @ 3:11am

Fixed some warning that would crop up without Royalty, and disabled the unstable power cell content. (It was impossible to source them anyway!)

Update: 17 May, 2023 @ 2:46am

Fixed errors that would appear if Royalty was not loaded

Update: 17 May, 2023 @ 2:00am

All surgeries now fully mechanical looking (Forgot to switch out the "Harvest" surgery last update!)

Skills used for surgeries will now change depending on whether MHC is loaded, if it is they will properly use the new stats and the crafting skill, instead of vanilla stats and the medical skill.

Persona mechanoid bodyparts are no longer sold by traders.

Added new charging speed upgrade when MHC is loaded.

Added Bioelectric Cells, replaces nutrient paste as the sole food persona mechanoids can eat.

Custom scenario now starts with 3 Bioelectric Cells

Amplified Vanometric Reactor had it's parent item def switched off archotech.

Patched the corporation faction to no longer be permanently hostile with player mech cluster faction if "The Corporation - Mort's Factions" mod is loaded!

Other tiny tweaks!

Update: 15 May, 2023 @ 1:04am

1 more backstory and a few more typo fixes.

Update: 15 May, 2023 @ 12:43am

Added 4 new backstories.

Removed persona mech mood penalty for being in toxic fallout.

Fixed some typos.

Custom scenario now starts with 8 intermediate stim kits if Mechanical Humanlikes Core is loaded.

Update: 14 May, 2023 @ 10:48pm

New bonus Mechanical Humanlikes Core features added
( https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2974524016 )

Removed Royalty and Community Framework as dependencies

Made some surgeries have more mechanical effects (work best with MHC)

Added "Amplified Vanometric Reactor", it essentially removes the power needs
of persona mechanoids. Technically acts as a 150% efficiency heart, granting 10% more movement speed.

Update: 13 Mar, 2023 @ 8:03pm

Added new headtype "Stylish Subcore"

Added Custom researches for all content.

Buffed Salvaged Unstable Power Cell output from 225 -> 350. (Normal cells are 400 BTW)

It is now possible to install the psychic harmonizer and reader implants from Royalty.

It is now possible to harvest upgrades and bodyparts from Persona Mechanoids.

Made Psychic amplifiers accessible around high mechtech instead of ultra.

Persona Mechanoids are no longer susceptible to the disturbed sleep thought.

Update on 3/13/2023 11:03:41 PM.