Garry's Mod

Garry's Mod

Half-Life Zombie Edition SNPCs
Showing 1-5 of 5 entries
Update: 24 Apr @ 5:58pm

Update V2.1:
Updated lua scripts to be fully functional with the latest VJ Base update.
Fixed scientists not using scared animations when in combat without weapons.
Breeder zombie has better targeting for throwing barnacles.

Update: 29 Jul, 2024 @ 12:01pm

Update V2:

Additions:
Added Breeder zombie: Capable of throwing baby barnacles, carrying and dropping headcrabs, and shooting baby headcrabs out of it's hand.
Added Rusher zombie: Capable of leaping and chasing down enemies.
Added random zombie spawn options of varying categories.

Adjustments:
Mutated zombies (breeder, rusher etc) can eat corpses to gain up to 2x their standard health.
Player-controlled headcrabs can transform victims and then become zombies, without kicking the player out of the controller.
Player-controlled NPCs now have manually configured view offsets and first person settings.
Checking "Disable Death Animation" stops the headcrab infection system from triggering.
Human grunts now only have a chance to become bloody when injured (beforehand it was 100% of the time).
Improved chrome on Barney/Assassins.

Fixes:
Barney and Scientists can have their weapons manually overridden via the spawn menu.
NPC walk speeds now match how fast the animation is supposed to be.
Barney/Scientist reload sounds now better match their animations.
Humans now have jump animations.
Headcrabs are less likely to get stuck inside zombies.
Added back missing scripted sequence animations for the zombies.
Barney now holsters/unholsters his pistol properly again.

Update: 31 Jan, 2023 @ 1:59pm

Update V1.2:
M249 Muzzleflash now uses the HL1 muzzleflash instead of the default VJ one.
Fixed chrome on the human grunt's goggles being missing without HLS and not displaying properly.

Update: 30 Jan, 2023 @ 4:36pm

Update V1.1:
Gordon Freeman can no longer get crippled because of his fancy HEV suit.
Zombies only eat when they have less than max health.
Zombies only eat corpses with red blood.
Crawling zombies no longer try to eat.
Eating zombies make mod-accurate sounds.
Added proper blood colour definitions for NPCs.

Update: 30 Jan, 2023 @ 3:12am

Initial addon creation.