Total War: WARHAMMER III

Total War: WARHAMMER III

Cataph's Southern Realms (TEB)
Showing 61-70 of 150 entries
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Update: 21 Jun, 2024 @ 2:14am

- New campaign ship models for generic heroes and lords, and a bespoke ship for Lupo, all spontaneous courtesy of Partypus!
- Cobbled together a unique ship for Borgio as well.
- Updated Catrazza’s small icon.

Update: 9 Jun, 2024 @ 12:38pm

- Swapped icon for the smith chain again.
- Made new icon for the artillery chain since CA pulled a sneaky recolour.

Update: 5 Jun, 2024 @ 10:11am

Paymaster Wagons: a bit of extra oomph and flavour specific for them. Some extra armour from Princes’ Pecunia non Olet skill, some further damage from Catrazza’s Very Best; then hold the line and restock from a couple techs.

Update: 5 Jun, 2024 @ 7:52am

- Pirazzo’s Legion: added the crossbow detachment to pertinent unit sets so they can receive campaign buffs (which works now).
Due to a hidden change in code, replaced some identical skills as they would only show up once and maybe scuff the rest.
- Borgio: replaced woundmaker and scarred vet with master strike and tenacity.
- Cadavo: replaced scarred vet with tenacity.
- High Eagle: replaced a couple combat skills for unrelated reasons.
- Paymaster’s passive ability has a blue background to be better identified as a good thing.
- Changed icon for Borgio’s mace passive.
- Internal: prepared a couple effects but I need to rest and they’ll wait for further implemenemenmetnatmion.

Update: 31 May, 2024 @ 12:39am

- Paymaster wagon: 15% missile resistance. Also restored availability for BP rosters.
- Fixed merc generals not keeping campaign uniforms in battle.
- Internal: changed a wall effect’s campaign context for the Tobaro Deeps landmark to make it work in IMEE.
- TOW, Internal: added Pigbarter and Estebans to faction sets, and added some factional lines in building units allowed.

Update: 25 May, 2024 @ 11:57am

- TOW: Catrazza is more or less playable.
- Catrazza: added a faction effect about spices.
- Catrazza: changed the ap% effect on his sword for +ap.
- TOW: fixed background colour on Pigbarter flags.
- TOW: included the two new factions into the army/barracks replacement script.

Update: 25 May, 2024 @ 5:59am

- Plugged in more stuff for the grudge mechanics and for the nemesis crown.
- TOW: currently playable factions have a pinned position for the LL on the frontend map.

Update: 23 May, 2024 @ 6:33am

- TOW: integrated the two new teb factions for flags and rosters. A lot of other features are not yet wired in (skills and some agents).
- TOW: some new building chains allowed for TEB, and climate stuff for the new climate.
- Internal: separated the table for climate group members subculture.
- Pathfinders: small buffs to a couple unique skills.

Update: 22 May, 2024 @ 9:49am

- Dwarf grudges and captive options should work correctly with TEB.
- Updated coordinates for the upcoming TOW update.

Update: 18 May, 2024 @ 6:24am

- Carabiniers: animation improvements thanks again to Wolfremio.
- Lupio: removed his charge defence stuff when on horseback. Oops.
- Lupio: El Dorado skill buffed, but increases Lupio’s own upkeep.
- Lupio: Worthless Peasants skill tweaked so that the first level has no penalties, but the second goes harder. Order and economy effects only apply when Lupio is on the map.
- Lupio again: Royal Legion similarly tweaked. Second level includes a factionwide bonus.
- Lupio again, obviously: new capstone skill, Lupiocentric Model. Overall, enjoy the extra Lupioness and expenses.
- Lupio’s faction trait has a new effect (twas a bit sparse), immune to flanking for Billmen, and is renamed to Magritta’s Golden Regency. The old name didn’t fit anymore since it had directly nothing to do with guns.
- Tonks lost their vulnerability to fire. Physical resistance from the tech replaced with some 360° missile block.
- Internal: removed some reference lines in projectile data.