Rivals of Aether

Rivals of Aether

Ike
Showing 1-10 of 15 entries
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Update: 3 Jan @ 9:19pm

v1.10

Update: 3 Jan @ 9:18pm

v1.10

Update: 12 Nov, 2023 @ 3:09am

v1.9

Update: 27 Sep, 2023 @ 7:00pm

v1.8

Update: 4 Sep, 2023 @ 9:20am

v1.7

Update: 2 Sep, 2023 @ 8:36pm

v1.6

(Welcome to the "How did that one happen?" fixer-upper)

- Weight = 1.2 -> 0.98
+ Dash Speed = 5.45 -> 5.5
+ Dash Start Speed = 4 -> 4.5
- Air Speed = 4 -> 3.5
- Eruption Enhanced Attacks have increased Hitpause
+ Erruption Enhanced Attacks Knockback Scaling = 0.12 -> 0.15
(Man was as light as the egotistical Aether bird all this time that's crazy)

Jab:
+ 1 Angle = 45 -> 361
- 2 Startup = 3 -> 5
+ 3 Knockback = 6/0.8 -> 8/0.6
(Well, the Ultimate frame data was fun while it lasted rest in peace)

F-Tilt:
- Straight Knockback = 0.85 -> 0.8
- Endlag = 15 -> 16
- Parried Eruption Enhanced Flares interact with Ike
+ Flare Knockback adjusted along all angled variants
- Flare Lifetime = 150 -> 50
+ Eruptions reset Lifetime
~ Tilt Stick interactions fixed

U-Tilt:
+ Can be Hitfallen
~ Tilt stick interactions fixed

Dash Attack:
- Endlag = 15 -> 16

F-Air:
- Endlag = 12 -> 14
+ Damage = 9 -> 10

U-Air:
- Held Damage = 10 -> 9
~ Tilt stick interactions fixed

B-Air:
+ Startup = 11 -> 10
- Knockback = 7 -> 6
- Damage = 10 -> 9

D-Air:
+ Added a hitbox for grounded opponents
+ Startup = 17 -> 15
- Damage = 13 -> 12
(I'm not that big into D-Airs that kill on stage...but...)

F-Strong:
- Early Knockback Scaling = 1.1 -> 1

D-Strong:
+ Endlag 18 -> 17
- Added Whifflag
(Very tragic I know)

N-Special:
- Lingering Eruptions are polite against all players
(You don't need to be scared anymore...unless Ike uses them)

U-Special:
- Spin Hitpause = 1 -> 2
+ Launch Angle = 55 -> 45
- Eruption Enhancement doesn't affect Knockback or Damage
~ Falling Smear edited

D-Special
+ Cancels & grants a few frames of invincibility against projectiles

D-Throw
~ It works

Hopefully that's all that's left here, and I won't need to come back to him anymore. I got places to be, sights to see, and Halo Forklift Sumo to dominate

Update: 1 Sep, 2023 @ 12:12pm

v1.5

+ Max Air Speed = 3 -> 4
+ Dash Speed = 5.4 -> 5.45
+ Walk Speed = 2.25 -> 3

Jab
+ 1 Startup = 5 -> 4
+ 2 Startup = 5 -> 3

U-Tilt
~ Can't Fastfall

F-Tilt
- N-Flare Knockback = 8 -> 6

D-Air
+ Hitbox Lifetime = 3 -> 4
~ Removed an overlapping hitbox

U-Special
- Launcher Angle = 45 -> 55
- Sword Hitbox Size = x:64 y:64 -> x:54 y:54
- Added Whifflag
+ Endlag = 24 -> 20
+ Spin Hitpause = 3 -> 1
~ Increased height of falling smear

D-Throw
~ Aerial D-Throw doesn’t crash the game now...probably…

~ Offset adjustments to Jump, Pratfall, & D-Throw sprites
~ Special Taunt SFX cuts when hit
~ Added Character Select SFX

Update: 21 Mar, 2023 @ 5:46pm

v1.4

- Sprite sheets have been trimmed to reduce loading time
- Hair on N-Air shading fix
- Added Spinhurt animation
- Jab hitstun = 3 -> 2
- Dash Speed = 5 -> 5.4

Update: 8 Feb, 2023 @ 8:33pm

v1.3

Update: 8 Feb, 2023 @ 5:32pm

v1.2