Garry's Mod

Garry's Mod

[VJ] Wolfenstein: TNO/TOB SNPCs (Legacy)
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Update: 29 Apr, 2023 @ 6:50pm

Update: 29 Apr, 2023 @ 10:46am

Update: 25 Apr, 2023 @ 5:37pm

  • Added filtered death and pain sounds for masked SNPCs
  • Added extra melee sounds for Super Soldier
  • Added new tracer for weapons
  • Reworked burst firing code to be more dynamic
  • Fire & Heavy Troopers no longer die instantly from their gas tanks exploding, instead they'll take heavy damage from it
  • Updated explosion particle for gas tank explosion
  • Renamed some weapon names in shared.lua files
  • Removed pistols from weapon lists as if it felt out of place to see an Elite with a pistol and via
  • Minor edits in some VMTs
  • Other minor changes

Update: 24 Apr, 2023 @ 3:09pm

  • Added new muzzle particles for weapons from the SNPC Particle Resource pack, which is now required to see the particles
  • Added radio sounds from TNO/TOB for Commanders
  • Added new melee sounds for Super Soldier
  • Disabled Super Soldier playing alert animations
  • Removed DoD:S particle files
  • Removed DoD:S radio sound files

Update: 24 Apr, 2023 @ 1:08pm

Update: 24 Apr, 2023 @ 10:05am

  • Added option to toggle batons only for Prison Guards
  • SNPCs will now play random gestures when talking to each other
  • Other minor changes

Update: 24 Apr, 2023 @ 9:46am

Update: 23 Apr, 2023 @ 9:15pm

  • Added precache to 1946 Infantry helmet
  • Fixed normal map missing for wounded Heavy Trooper skin

Update: 23 Apr, 2023 @ 8:11pm

  • Added optional extra skins for 1946 Infantry
  • 1946 Infantry have 2 new variants they can spawn as from TOB
  • 1946 Infantries' helmets can be knocked off by damage or death
  • Other minor changes

Update: 22 Apr, 2023 @ 4:57pm

  • Added Heavy Spawner & Squad (1946)
  • Added optional armored Marksman variant
  • Updated Spawner & Squad code
  • Updated VMTs for some models