Victoria 3

Victoria 3

Victoria Tweaks Mod
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Uppdatering: 4 dec, 2023 @ 13:26

  • Made AI (and Capitalists) aware of MAPI, making them value having 1 level of Railways everywhere as a result
  • Carified vanilla Landowner/AF in government negative condition in Magnanimous Monarch JE
  • Added cultural turmoil requirement to Amazonic culture integration in Brazilian Nation JE
  • Fixed some typos that were spamming the error log, sorry about that!

Uppdatering: 3 dec, 2023 @ 15:32

Fixed my screw up

Uppdatering: 3 dec, 2023 @ 15:31

I screwed up

Uppdatering: 3 dec, 2023 @ 14:35

Upped tech costs to vanilla levels

Uppdatering: 2 dec, 2023 @ 11:06

1.5 "Trials & Tribulations" Update Notes:

this list is non-exhaustive

📈
Economy
  • Lowered basi MAPI to 60%
  • Moved MAPI tech bonus from "Zeppelins" and "Macroeconomics" to "Paved Roads" and "Central Planning"
  • Added MAPI to Railways (PM 1-4) and Ports (PM 2-4)
  • Added MAPI to River-type state region traits, removed surplus river traits from states with more than one. (Known issue: I forgot "Corrientes")
  • Buffed Prussia to accommodate for new population growth by giving them a few more buildings in various states
  • Made canals require very little employment
  • Moved State Construction Efficiency penalties from state region traits to new "Difficult Terrain" and "Very Difficult Terrain" traits that can be countered by researching "Dynamite"
  • Adjusted pop growth so that it rises quickly in the first decades of the game and starts flattening out around the 1890s and later, resulting in population numbers closer to history than in vanilla
  • Made mass migrations much more impactful, easier to trigger and increased how often they can trigger - playing in the Americas is fun now
  • Nerfed base intra-market migration, which means it will be harder to vaccuum countries in your market - can be countered by having more modern infrastructure in the province you need migration in
  • Made the "Populating the Americas" decision a bit more permissible in terms of what origin countries it can select, now also allowing for Great Powers

  • AI: Increased AIs desired construction output across the board for nations above a minimum population size
  • AI: Softened some restrictions on budgeting to allow for more ongoing construction

⚔️
Warfare
  • Nerfed battle lethality and base attrition
  • Nerfed army cost (esp. late game)
  • Buffed Shrapnel Artillery kill rate, nerfed Line Infantry and Skirmish Infantry unit types slightly
  • Made convoy raid defense easier (the system is still bonkers, but that's a vanilla issue),
  • Rolled back vanilla changes to barracks training PM unlocks to 1.5.9 values rather than 1.5.10's new values
  • Made it so that defensive victories claim back less occupation than attacks, meaning that offensives are generally more viable
  • Made it so that infrastructure limits battle size significantly more
  • "Wolfpacks" Admiral Commander Order now checks for Submarines

  • AI: Taught the AI how to use mobilisation options and training PMs
  • AI: Instructed the AI to prefer more artillery units earlier into the game
  • AI: AI Subjects will no longer advance on a front if their overlord is present and not advancing
  • AI: AI Allies will no longer advance on a front if the player is present and not advancing

🕊️
Diplomacy
  • When a secession spawns it will now claim all homelands of its culture in the target country
  • Shortened Ottoman-Egyptian truce from 48 months to 24 months for historical accuracy
  • Rolled back vanilla changes to Dominions - they will no longer automatically join their overlord's wars again

  • AI: Fixed some vanilla AI strategy bugs such as countries evaluating "Liberate subject" wrong, leading to enemies of Peru-Bolivia failing to liberate any of Bolivia's vassals
  • AI: Made AI more resistant to willingly trading AI enemy war goals with their own war goals as the AI does not understand the importance of different war goals leading to e.g. America and Mexico trading states for no reason
  • AI: Introduced a fail condition to a peaceful oregon exchange that previously made it so that the US and GB would never trade Oregon
  • AI: Made the USA more aggressive if Oregon Exchange fails, so that they will attempt to conquer it outright instead
  • AI: Altered some AI initial attitude stances
  • AI: Fixed some vanilla AI strategy behaviour that was intended, but inadequate
  • AI: Made AI war selection more believable - Ottomans will no longer attack Tuscany in the 1840s and the USA won't randomly attack Amsterdam
  • AI: Made the Britain much more likely to enforce the Aberdeen Act

📜
Misc.
  • Added some straits to Hokkaido and in South America
  • Changed the straits in Denmark from Zealand-Schleswig to Zealand-Jutland
  • China now starts with "No Migration Controls" again
  • Nerfed "Opium War Lost" penalty for Qing and slightly nerfed Heavenly Kingdom army bonuses

Uppdatering: 2 dec, 2023 @ 10:39

Uppdatering: 2 dec, 2023 @ 8:00

Uppdatering: 1 dec, 2023 @ 14:19

Uppdatering: 1 dec, 2023 @ 12:11

Uppdatering: 1 dec, 2023 @ 12:07