Rivals of Aether

Rivals of Aether

Sukapon
Showing 1-6 of 6 entries
Update: 5 Mar, 2023 @ 1:03pm

v1.4

- DStrong knockback scaling reduced from 1 to .85
- DStrong damage reduced from 15 to 13
+ UStrong damage raised from 11 to 14
+ Added a fast fall feature for DSpecial if you hold special, which will cause you to skyrocket to the ground
- FSpecial knockback scaling reduced from .7 to .5
+ Can now move during DSpecial after a few seconds
+ DSpecial causes you to bounce upwards if you land hits, giving it an additional use outside of primarily the projectile
+ Reduced UStrong endlag by 4 frames
+ Reduced DTilt endlag by 8 frames
* DTilt angle changed from 75 to 90
+ DTilt base knockback increased from 4 to 5
- DTilt damage reduced from 8 to 7
+ Can now jump out of DAir if during endlag on the ground
* DAir hitpause scaling reduced from 1 to .5
+ DAir base hitpause reduced from 9 to 6
- Regular DAir ground endlag increased by 4 frames
* UStrong hitpause scaling increased from .75 to 1
+ UStrong knockback scaling increase from .75 to 1
- Jump start time increased by 1

Update: 25 Feb, 2023 @ 10:15pm

v1.3

Update: 24 Feb, 2023 @ 1:01pm

v1.2

* DSpecial now changes based on alt color
* FStrong, DStrong, UStrong, FSpecial, and USpecial have a bigger hit effect
+ USpecial base knockback and knockback scaling increased to 10 and .65 from 8 and .45
+ DStrong base knockback changes from 8 to 10
+ UStrong knockback scaling upped from .5 to .75
+ DStrong priority changed from 6 to 12
+ UStrong priority changed from 2 to 5
+ USpecial priority changed from 6 to 8
* USpecial angle changed from 52 to 48
+ USpecial knockback scaling changed from .65 to 1
* USpecial base hitpause changed from 8 to 7
* DStrong base hitpause changed from 3 to 6
* DStrong extra hitpause lowered to 12 > 24
* FSpecial angle changed from 50 to 361
* FAir angle changed from 50 to 361
* BAir angle changed from 45 to 361
+ DAttack was given a 2nd hitbox to help with the backside of the move, and thus changed around both hitboxes to work similarly to how FTilt functions with a good front hitbox and worse back hitbox
+ FAir given a back hitbox similarly to DAttack and FTilt
+ DStrong startup lag reduced by 3 frames

Update: 23 Feb, 2023 @ 2:51pm

v1.1

- Added some color separation to allow for more diverse alternate costumes
- Overhauled Sukapon's alternate costumes thanks to the color separation, lending itself to way more referencial alts and way more alts overall.
- FSpecial offset adjusted to be a little smoother

Update: 21 Feb, 2023 @ 7:59pm

v1.0.1

* Fixed the blue mouth on the NSpecial projectile
+ Reduced a bit of endlag on UStrong
+ Fixed the offsetting on UStrong
+ Extended the hitbox on the UStrong to be more visually accurate
- Turned the hitbox on UStrong from a rectangle to a circle
+ Changed UStrong base knockback to 10 > 9 and knockback scaling to 0.5 > 0.9
+ Increased UStrong hitpause scaling from .45 to .75
* Changed UStrong angle from 90 to 80
+ Increased UStrong damage from 8 to 11
+ Increased FStrong base knockback from 7 to 8
+ Increased DStrong knockback scaling from .75 to 1
+ Increased DStrong base knockback from 7 to 8
* DSpecial projectile changed around to be a rapid damaging projectile as opposed to a single hit
- DAir and FTilt hitbox(es) changed from a rectangle to a circle

Update: 20 Feb, 2023 @ 6:43pm

v1.0