Halo: The Master Chief Collection

Halo: The Master Chief Collection

LUMORIA: REBALANCED
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Update: 26 Feb @ 4:29pm

Used BSPs from the definitive edition
Used Brandon's model from the definitive edition
Fixed onscreen text spacing
Gave drones slightly less health

Update: 13 Feb, 2024 @ 6:46pm

Update: 19 Sep, 2023 @ 11:36am

Update: 20 Jul, 2023 @ 3:40pm

Updated to latest MCC hotfix version

Update: 12 Jul, 2023 @ 11:20am

Update MCC Version

Update: 13 Mar, 2023 @ 10:07pm

*Fixed distant water
*Mitigations for speech sometimes not playing (let me know if this still happens to you)

Update: 11 Mar, 2023 @ 1:33pm

*Improved dialogue for Buggers
*Fixed broken dialogue for Engineers
*Made most ODSTs use Ruby's models. (Except Brandon because he has a unique color scheme and I don't yet have the expertise to do custom colors)
*Made a certain Elite have dual-wielded plasma rifles....
*Added easter egg silenced SMG. Same magazine size as an AR. However, bullets do a weaker 7 damge vs the AR's 10 damage, and it has a 2x scope with very good accuracy (while scoped in). Slightly less max spread than the AR, 4.5 vs 6.5 respectively when unscoped. Uses AR ammo packs
*One silenced SMG on each level
*One Energy Sword on each level (2 on Episode I)
*One Flamethrower on each level
*One Active Camo (at least) on each level
*One Overshield (at least) on each level
*Added 2 teleporters to Episode I that allow you to reach places you couldn't before...
*Fixed Autoturret not working on Episode II
*Fixed broken kill barriers on Episode I
*Replaced Red Sword Elites with Elite Ultras. Red Vanguards are unchanged
*Revamped ammo placements and amounts on all levels
*Fixed entry string on Fuel Rod Shadow
*More that I can't remember!

Update: 7 Mar, 2023 @ 11:12am

*Fixed major desync when ejected from vehicles in Episode II

Update: 6 Mar, 2023 @ 3:20pm

*Complete overhaul of scripting to work correctly with both 1 and 2 players. Co-op is here!
*Rebalanced Auto Turret
*Rebalanced Drones
*Removed kick from vehicle in Episode I
*Made final boss a gold Elite Zealot (Same rank as the Arbiter while he was still in command of a Covenant fleet, a more worthy foe)

Update: 4 Mar, 2023 @ 12:33am

*Made all terminals skippable cutscenes
*Fixed T-posing marines in Episode IV
*Revamped final boss battle
*Gave Engineers shields
*Added 2 usable energy swords to the campaign :)